The style of your game is very nice and ambitious. I am assuming you created all your assets and animations and I think they look really good. The gameplay is a bit less interesting for my tastes but I feel as though it is more of a platformer anyway.
dtannouri
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I love the setting this game is in and really like the audio and gun reload animation. I also like how firing too quickly leads to the bullets being more scattered. Something that I would change is enemy variety since after the third round it does get quite repetitive. Overall, I think you did a good job in making this game.
I think this game is very fun especially for someone like me who enjoys boss fights a lot. Throughout the gameplay I realized the shooting does not have infinite range which is good since it makes the game more challenging. However, in the second boss fight, once the boss is close to you, it is very difficult to escape his AOE attack.
The concept of this game is very engaging and fun. I personally love games where parrying is an option and I feel it leads to more interesting gameplay. Speaking of the gameplay, this game is simple but effective. The only thing I could criticize would be the difficulty menu due to there being anchoring issues. Aside from that the game looks really good.
First of all, I could tell a lot of time was put into this and the fact that there are voice lines amplifies the gameplay even more. While I am not the target audience for this style of game, I still appreciate it because of the atmosphere and thoughtful game mechanics. The only things I would tweak would be a fast forward or skip option for the dialogue in case someone completed the game and decided to replay it.
I enjoyed playing Space Invader and Galaga when I was younger so I enjoy playing games like these. I was expecting a different game to be honest when I saw the cover of the game, but either way it was enjoyable. I think the health system and the gym collecting is cool but the player's health should be lower in my opinion as I did not have a sense of risk when playing through the game.
This game actually looked and felt really nice and I think that the assets as well as the design of the game looks polished. While I enjoy the gameplay loop, I find it a little too easy since the player can just miss as many slimes as they want with no consequences and only has to worry about the bombs. However, I think with that adjustment this game could be played a lot better.
I think the idea of this game has some potential, there are just values and some settings that need to be tweaked to make it better. Having a faster character while scaling them down would be something that I would start with and the idea of threats and lives randomly spawning make the game challenging sometimes while it can also make the game easy.
After playing through the game a little bit, I realized that one of the flags could not be obtained within the level and I also did not see a point in obtaining them. Either way, the idea of this game could work and I think that if it were polished a little more and some values were adjusted, I believe that it could do well. The speed value for the ball is a little slow and the damping on it is too high I feel. Having moving threats as well could make the game more challenging and having a timer would be a nice touch as well.

