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RoadKill's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Most fun | #3 | 4.300 | 4.300 |
| Overall Rating | #6 | 4.000 | 4.000 |
| Most creative | #8 | 3.700 | 3.700 |
| Best designed | #10 | 3.100 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I think this is a really stupid game
I love it!
It's incredibly hard and feels pretty janky but it's still fun and makes me laugh
Game of the Year!
Game of the year. The cars do seem to crash even though it hasn't hit anything else.
I love how the cars spin and explode. I also enjoyed how the cars are different speeds so every once in awhile a random fast car comes out of nowhere. I really enjoyed playing this game.
Honestly it was so chaotic i loved it. why the heck did i get blood splattered? why are there british drivers on the road with american drivers? this should have gotten game of the year over clair obscure (not obscur because ive never heard of this game before.) i do think the movement was kind of strange however it was funny to see how slow i was against the unstoppable force of american drunk drivers. overall 7/10 game i hope this gets on the app store and gets 5 million downloads.
I enjoyed the game. It was definitely frogger. I do feel like the game itself needs a proper ending, and I wish there wasn't so much lag between taps.
I think the game was decently well put together and very chaotic. The instructions were clear and the survival aspect made for a fun time. I enjoyed playing it and think that the mechanics worked well
This game allowed for some strategy. I found it better to just stay right on the edge of the road, and making it necessary to only worry about that one line of traffic. I'm not sure if this was intended, but I did notice the score didn't seem to track the time sitting on the road; the score only increased with each (tap) hop on the road, which is perfectly fine, I only mention it because the directions mentioned the score being tied to time on the road I think. I didn't notice any problems with game mechanics/systems. Nice job, I enjoyed this one.
I think this is an interesting take on frogger. No way to win but it seems intentional. The crashing cars made me laugh a lot and I think is my favorite part! Assets all felt like they fit together.
I had fun playing this game. The cars spinning around made me laugh and it gave classic arcade vibes. I couldn't make it across the road but I still enjoyed playing.
I had fun playing this game, I was hooked immediately by trying to find a way to gather up points like staying near the edge of the road and trying to jump off right before hand, I certainly found excitement in playing through and trying to see what I could do to run up the score without getting hit, However I have 2 pieces of feedback, first, I feel like the collision box on the cars (and crashes) where pretty large and would splatter me when I felt like I was not that close to the car (A problem I encountered when making my game aswell), So if you could find a way to decrease the collision size so that it fits the sprite or making it smaller that would be nice, My second piece of feedback is I had seen in the instructions it was stated that the player would garner points based off the time spent on the road but when I had hopped in and started playing I quickly realised it was the amount of jumps you make on the road that adds score rather than the time, to fix this I would change the instructions to state that it was based off the amount of jumps instead of time. Other than that I had a great time playing this game!
A nice idea but most of the time you get hit by a car that is close but not close enough to hit you. The point system says in the instructions that it is time on the road but it was actually jumps on the road. Adding a live system would have been better with the speeds of the cars being unreactable or slowing the cars down a tiny bit.
Fun game, I like how the cars have collisions with each other and actually explode. Sometimes felt there was some inconsistencies with the frog moving and where I tapped. Having more cars and variety like that could make it more engaging I think, Overall pretty fun time. Good game!
A pretty fun game. I liked that the cars in the road had behavior for collisions. Sometimes when I clicked, the frog didn't move, but I may have been clicking either out of movement range or during a cooldown. Having other items that come across the road that provide additional points would be a fun additional feature.