I like the idea of your game. The animations are cute and the graphics all seem to go well together. I think it could be improved by adding a "win" screen for when you have defeated all of the enemies, since otherwise the game just sits there and you can't do anything afterwards. Either that or have the enemies continue to spawn indefinitely. The inputs for playing the game were simple and easy to understand; however, the instructions for playing were a little vague until I started playing the game, so they could be improved. Great job!
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RPGRUSH's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Most creative | #1 | 4.629 | 5.000 |
| Best designed | #2 | 4.012 | 4.333 |
| Overall Rating | #5 | 4.012 | 4.333 |
| Most fun | #6 | 3.703 | 4.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I think this game was decent and I really like the animations. My biggest critique is that it was hard to tell whether I could attack the enemies or not. Having the player hold a sword when they could attack might be a good way to remedy this. The controls and gameplay worked reasonably well and I think there is a solid foundation a here.
A very cute and cool game concept! It gives me a more open spaced version of PacMan with collecting swords to be able to attack. A simple game however as there is only a standard enemy and what seems is a boss and different weapon pickups like a bow or axe too would give great variety and decisions for moment to moment gameplay. Perfect controls for a mobile game as all the player needs to do is tap. Solid foundation that would be great to continue outside of class!
I think it's really cool how you tried to fit the elements of an RPG into a fast-paced mobile game. As a huge fan of RPG games, this one really surprised me by the amount of depth on display. I like how attacking is a limited action to the player, where they need to pick up a sword in order to attack the enemies and boss. It really gets the player to think about where and when to attack, as using your attacks at the wrong time can leave you vulnerable. I also like how you implemented the scoreboard, giving the player access to how well they're doing at any given point. I do think some more enemy variety could be nice to implement, but given how well you implemented the slimes, this is less of an issue and just a personal thought. I also like how you gave pretty much everything within the game animations, as the game really shines with how expressive it feels. Overall, a very solid game that can certainly be expanded upon into something much bigger.
Hello! After playing through this game, I can say the animations and gameplay look absolutely amazing. I love the spritework, the way the characters animate even if they're idle, and the attacking animations also look incredible. I don't know if this was intentional (I think it was), but the fact that when the player does not move, the enemies do not move either, was really satisfying to me for some reason. I wish the win and lose screens could have been a bit more animated, like maybe the win screen could have the player character idle animating or doing a victory pose. Other than that, this game played great and looked even better.
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