In terms of gameplay, I'm having trouble understanding wall jumps. Sometimes you have to keep going in the same direction, and sometimes you have to change direction.
And I would have liked the coconuts to reappear between two deaths.
Thank you!! I would like to ask whether the controls were tough mainly because of the wall‑jump mechanics, or was another input system making them difficult?
Hi FORGOTTEN MOZHI! I actually recognize you from the Brackeys Game Jam 2025.2, and I really enjoyed my time with Locked Cookie! Anyways, with this game, it's a very great platformer with tons of charm from the NPCs you added throughout the game, plus the fact that you also have to rescue cute little baby coconuts along the way. I also really appreciated the level design and bamboo-inspired visuals, plus the cute bouncing animation from the coconut. However, with the intro, I wish that we can skip it so that we can get into the game right away (I mean, this IS the 20 Second Game Jam). Plus, I didn't really feel like I have 20 seconds to make it to the end of each floor, but I'm guessing each floor takes less than 20 seconds or max. Overall, REAL congratulations on your next game jam game, FORGOTTEN MOZHI! 🥥🌴🍐
Also, FORGOTTEN MOZHI, if you have the time, if you would check out my entry, Duckie 'n' Egg, I would really appreciate your support for my third game jam game. Thanks a million if you do!
Hi There Joshington!! I recognize you too..Your the dev who made the platformer who's mechanics allows you to walk through spikes and not die but falling from above on it does..Its Great to see you here!! Thank you very much for the feedback ..This was the first time i did the background art myself instead of using assets so your words truly mean a lot to me thank you soo much..And as for the timer your right its not 20 secs but rather 17 secs for some levels and i think players are finding it difficult to clear so am thinking of raising it a little..And regarding the skip button..its actually already in game but i think i have to highlight the skip button a little more so players don't miss it..Thank you very much for the feedback joshington i hope to meet you in other jams too..All the best!!
that's what fear tastes like; frantic fun! :) meanwhile, as much as i appreciated the intro, let us skip it somehow if we wanted to so we can dive right into it? (pun intended :) )
Glad you liked it.. i was curious whether the game has the be quick or you'll lose type of atmosphere & am glad it does have that fear factor..and as for the skip button the game does have a skip button in the bottom right ,but yeah i'll make sure to highlight the button a little more..and thank you very much for the feedback
Such a clever way to implement a timer. I was rooting for the little coconut! This game is amazing and the wall jumps are a beautiful touch! Well done! :)
Comments
Great job, I gave up 14 poor coconuts :'-(
In terms of gameplay, I'm having trouble understanding wall jumps. Sometimes you have to keep going in the same direction, and sometimes you have to change direction.
And I would have liked the coconuts to reappear between two deaths.
This was fun, I was able to complete it! Like other players wrote, I think the cinematic framing was a nice touch- keep up the good work!
Thank You very much!!! Am glad you like it 🙂
Cool story! The controls feel good to play, love the cute art style. Nice one!!!
Many thanks, I’m pleased you liked it.
The story cinematic is cool. Interesting idea with character movement. Also, the tsunami instead of the simple timer is a smart choice.
Thanks a lot, I’m happy you enjoyed it
This game was quite the challenge. Took me a couple of tries to get used to the controls. Really nice story and game mechanics!
Thank you!! I would like to ask whether the controls were tough mainly because of the wall‑jump mechanics, or was another input system making them difficult?
This is a neat game! The music is great and the graphics are on point. I was having a hard time with the controls but with time I got the hang of it.
Great game! Cool concept!
Hi FORGOTTEN MOZHI! I actually recognize you from the Brackeys Game Jam 2025.2, and I really enjoyed my time with Locked Cookie! Anyways, with this game, it's a very great platformer with tons of charm from the NPCs you added throughout the game, plus the fact that you also have to rescue cute little baby coconuts along the way. I also really appreciated the level design and bamboo-inspired visuals, plus the cute bouncing animation from the coconut. However, with the intro, I wish that we can skip it so that we can get into the game right away (I mean, this IS the 20 Second Game Jam). Plus, I didn't really feel like I have 20 seconds to make it to the end of each floor, but I'm guessing each floor takes less than 20 seconds or max. Overall, REAL congratulations on your next game jam game, FORGOTTEN MOZHI! 🥥🌴🍐
Also, FORGOTTEN MOZHI, if you have the time, if you would check out my entry, Duckie 'n' Egg, I would really appreciate your support for my third game jam game. Thanks a million if you do!
Hi There Joshington!! I recognize you too..Your the dev who made the platformer who's mechanics allows you to walk through spikes and not die but falling from above on it does..Its Great to see you here!! Thank you very much for the feedback ..This was the first time i did the background art myself instead of using assets so your words truly mean a lot to me thank you soo much..And as for the timer your right its not 20 secs but rather 17 secs for some levels and i think players are finding it difficult to clear so am thinking of raising it a little..And regarding the skip button..its actually already in game but i think i have to highlight the skip button a little more so players don't miss it..Thank you very much for the feedback joshington i hope to meet you in other jams too..All the best!!
that's what fear tastes like; frantic fun! :) meanwhile, as much as i appreciated the intro, let us skip it somehow if we wanted to so we can dive right into it? (pun intended :) )
Glad you liked it.. i was curious whether the game has the be quick or you'll lose type of atmosphere & am glad it does have that fear factor..and as for the skip button the game does have a skip button in the bottom right ,but yeah i'll make sure to highlight the button a little more..and thank you very much for the feedback
Thank you very much for the feedback (>w<)
Such a clever way to implement a timer. I was rooting for the little coconut! This game is amazing and the wall jumps are a beautiful touch! Well done! :)
Glad you liked it.. The Wall Jumps were a total mess before , i had to change it 's whole layout And am glad it worked out..Thank you very much !!
I really enjoyed playing this! I like the way you've used the tsunami as the timer!
Thanks You!!
Nice game. Nice story, art, and audio. Decent execution overall. I saved 36 NPCs and died 32 times. Please check out my game.
Thanks a lot for playing! Am glad you liked it :)