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Virtual Nomad

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A member registered Aug 19, 2019 · View creator page →

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same as Akz but i'm on a 55" screen. love the art, etc, tho. i just dont know how possible it might be to win. if there is any clue on where to look, i've missed it a dozen times.

great action and visuals but no music nor sound for me (WIN Edge & Chrome). If you could post a WIN version, much appreciated.

still top notch fun tho i'm missing 1/2 of what you've prepared without the sound.

still working oon Plan 5. i've made it back to the door with the treasure but unsure what "the other way" means. 

good challenge; plays well :)

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i love 360 games while i would like the horse to continue moving during jump vs a hard stop to maintain the circular motion.

perhaps an occasional something different to much on? something with sugar to increase speed, or maybe an obstacle on the ground like a snake in the grass to avoid else lowered speed?

otherwise, nice 20s game :)

and, no black screen @ fullscreen this time around 🎉

loved everything about this. i just gotta pay more attention. still, i was able to take 1-2 trips :)
great fun. thanks for sharing, JG!

might be nice to lean more into the physics beyond collision and to have ducks be smaller (some seem unavoidable while there were no mention of penalty for striking them) but i appreciate the vibe. you've still got it tagged as In Development to looking forward to more (like Bonus picks, speed, maybe some drift?) but a solid 20s game in the work :)

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hi, and thanks for playing :)

and, yes, i've considered additions and like your suggestions, as well (keep that kinda feedback coming, all). right now, there's a balance/consistency in play/scoring opportunities that i'm afraid to touch with "extra" anything but i know those extras will bring more FUN so i definitely need to put more thought into weaving them in while maintaining a fair playing field/leaderboard experience. so "stay tuned" is all i can solidly offer in response along with my appreciation for your feedback!

with that, i've been watching the top 2 players trading positions for the past day or 2; it's become a title bout and i don't want to step in and send them to their respective corners to rest for "round 2"  just yet :)

yah, [space] feels much better now and appreciate the leaderboard. nice update :)

thank you, Jourdan. 

and, i'd uploaded a small Update just after you'd posted. i'm prone to small updates during and after the Jam so feel free to delay revisiting, for now :)

thank you, younes. 🫧
glad you found some fun :) 

clever double-down on 20 :)

great, action-packed 20s experience!

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thanks for sharing a little fun during your busy schedule :) 

looking forward to any updates you might have time for!

nice 👻halloween🎃 update!

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i like that advice, too. and, with it, i see no reason for any of the games to not be mouse-controlled, too, for consistency's sake?

you're welcome. and, you ARE creating FUN. i think it's now a matter of how you present it and make it a bit more approachable.

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i had trouble in general because there are no instructions nor consistency in how to play. Protect the Light was ok because my hand was already on the mouse. as soon as i clicked White and moved the mouse, it became obvious. and, now i understand Hide in the Light is arrowkeys (but more difficult than Protect). how could i know and especially since i just came from Protect where Mouse led me to believe Mouse (again)? the Electrical minigame has some control issues in general or maybe things like unscrewing the panel just requires higher accuracy than i expect.

so, in general, as a color is chosen, take a minute to remind us how to play it or a ? we can click to reveal?

otherwise, i'm floundering to guess from an array of potential controls which is taking away from potential fun.

sometimes you need to give the player a nudge on how to enjoy your game, IMO. you made it and know full well, but if it isn't obvious, you should shed a little light? :)

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i would like for [space] to work while in the air where i'm not always sure if i'd landed quite yet, then releasing being the "trigger" that would  require my paws on a surface, but i know you've been developing for awhile and probably reluctant to that change. otherwise, a fullscreen button would be nice?

overall good 20s game with my best being 2 stars @ 175 :)

now all 3 stars @ 290! leaderboard?

right now, protect the light was the only one i sorted out (and enjoyed) and it seems some of the colors/minigames are not yet implemented but i appreciate the "many minigames" notion. looking forward to an update :)

thank you! the board is getting harder and harder to reach, i know. from early testing, 1,100 was about the average that folks were scoring and now that's the minimum to get on the board, but it's doable :)

i'm sorry to hear that. i did have one DM me with similar and once they closed things down and rebooted, it cleared up and played fine. otherwise, i know Safari doesn't like the game much but it plays fine on Chrome (and Edge; dunno what browser you might be on).


otherwise, thanks for the feedback. i do plan on releasing a Windows version soon. if that might help you, i'll ping you here to let you know it's available?

thanks again!

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well, it not being full WASD threw me off too but i learned that it is a Double or Quits thing from the Controls graphic and came to appreciate it. ie, dont move on to the next channel until you mean it!
maybe leave it as is and add an Easy mode with full WASD but i appreciate how you originally designed it more. 
either way works, tho :)

nice take on the Theme as once you Double, there's no going back!

it might need a little UI work and some of the text might leave the screen but it's a fun Submission and the Music delivers a nice, "building" vibe to accompany play.

still getting used to the UI but made #1 on the much-appreciated leaderboard with ~52% (that won't hold long :) ). 

great premise, solid execution, creative submission.

nice job!

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and, i appreciate it. nowhere near the top (maybe the top score should be purged as impossible unless a mermaid?), but i'll take my proper place on the board.

thanks for adding :)

can you bring the breakdown of category clicks in to the final score screen for review? i have no chance in keeping up with it during play as i frantically click to fill my basket. also, ice cream is dairy!

thanks for sharing :)

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well, the graphics are nice but no notion of a 20s game in it. do you plan to continue development? what kinda game might you make?
it just feels very early and not ready for submission but looking forward to what it might become.

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hi, zero. i think it's a good start on a platformer while i have some suggestions:

  • you warn of the dungeon's collapse but don't deliver it :) i think that you could still reward the player with a legit "fail" just for playing. and a larger Reward for success (tho i have no idea what Success is like yet! )
  • something i personally dislike is having to move from mouse to keyboard and back again. let there be an End or Game Over scene to Recap what the player might have achieved (maybe a few Checkpoints in to mark Progress as, after a handful of plays, i see no "end" in sight) and a Key to Restart (you already have R in there for a quick Reset which could work for Replay, as well @ Game Over.
  • More "to do". perhaps occasional treasure to gather as a Scoring notion. Primary goal is to Escape but i'd like to pick up a few mementos/or baubles along the way? if Escaping was a bit more possible, things like baubles could serve as a Risk or distraction from achieving that Goal in one "Double or Quits" kinda way? :)  
  • there is room for polish like footsteps, a little camera easing (vs the current stiff camera) and i don't know if the music is right for the game. little things can deliver the player deeper INTO the game, IMO. so, if you are up for further development, i would deliver "more" in that vein.

i offer the above only because i see potential for even more FUN than you've already delivered, which is commendable and a great "first jam game".

thanks for sharing some fun!

love this. and just noticed what the seeding is all about :)

current best: 4,475

nice work!

not sure how i triggered that. it's all been kinda randomly clicking, pressing.

do you plan to continue development? add some sounds, maybe occasional obstacles or something to make it a more-unique pong challenge?

i would pick up the pace of the text, perhaps as a settings? i think it would make the game more inviting, allowing us to do more per play and see what you've got in store.

 that said, showing that you can reveal a player's IP address is not "fun" to me. i expect nothing nefarious but you're opening a player trust issue that won't keep some players around?

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thank you, Amr :) i see you right on my tail on the leaderboard!

i checked out your Bomb game and saw it had a leaderboard, too, so had fun making it 1/2 way up!

i dont know if you are working on something for the 20 Second Game Jam 2026 - itch.io but i hope to see you there.

Update: made it to #3 with 5,805; addicting little game :)

security arrived. unfortunately they weren't interested in SHARING one last bag :(
i do love anything physics-based, and under a sticky stairway is as good o' place to enjoy it as any. thanks for sharing some fun!

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it might be nice to simply click a card to discard, and not understanding how i sometimes have 9, 10 hands (i think i get it now, each discard = another hand) but the concept is fun.

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interesting concept but is there a "win"? i drew a pretty nice birthday cake but it was rejected as being a bathtub, instead.
otherwise, it wasn't completely obvious that we were to draw the image. you might want to nudge the player into their role. at least the denser ones like myself :)

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since ur the first 2 crack 2K, it seems you've harnessed the stench!

nice job and i look forward to your submission! until then, thanks for playing :)

gotta have it! 🪜 thanks for playing :)