Yeah, pretty fun! Soundtrack was great, had me boppin' immediately which is always good! Felt good hitting a power up/ramp at the right time. Only thing was the timer felt a bit restrictive. I think i would have played longer if i was able to just play in the space for a bit more before being timed out.
Sick game though, looks cool and sounds great. Nice job all.
Play game
Boom Rush's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #24 | 4.000 | 4.000 |
| Audio | #25 | 3.600 | 3.600 |
| Theme | #29 | 4.100 | 4.100 |
| Overall | #42 | 3.364 | 3.364 |
| Fun | #44 | 3.350 | 3.350 |
| Controls | #59 | 3.150 | 3.150 |
| Accessibility | #69 | 2.600 | 2.600 |
| Originality | #119 | 2.750 | 2.750 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.beta1
Wildcards Used
The third wildcard (description pending)
Game Description
Take control of a little wagon and explode your way to victory!
How does your game tie into the theme?
You use momentum to keep going through levels, controlling only your ability to jump, while physics does the rest.
Source(s)
n/a
Discord Username(s)
BackAt50Ft, Kaishido, Gammagoat
Participation Level (GWJ Only)
70
Comments
fun game, although i got stuck at level 4 trying god knows how many times, didnt like how i was punished for trying to skip platforms or missing an item by an inch to get punished for trying to do things quickly.
Mine cart riding is something that we all think about, but how many of us have truly ridden in one? Makes me think.
fun game! good music too! i love the effect on the player where it creates like the image behind him i guess, it reminds me of David Martinez from Cyberpunk Edgerunners using the Sandevistan
This is a really fun game, like the graphics a lot. It reminds me of the minecart levels in Donkey Kong Country. Game was easy enough to catch on to but complex enough to keep playing. More warning of upcoming obstacles would have been a nice touch. Still really liked the game, good entry!
Fun, fun concept, would benefit from having a more zoomed out camera (and by placing said camera more towards the right of the character since it can be kind of difficult to see what's in front of the player when going super fast!
Would love to have visual and audio feedback when the clock gets low too, i personally kept dying to time without realizing it for the first few levels because there was actually a clock you had to keep track off :>)
(totally my fault for not reading the page's description though lol)
Art is cute, controls are clean, and overall it's a fun game !
Well done >:D
Love the art, especially the trailing images when you were going very fast, very fun and almost reminded me of Hill Climb.
Fun take on the genre with beautiful art and satisfying audio. Loved the double jump mechanic!
In terms of theme, this one is on point. Loved the idea of having to manage items to keep your momentum going.
That said I felt like a lot of the game forced me to memorize the level because you go too fast to react to rocks and sudden pits. The camera could've been moved to the right so I can see more or zoomed out entirely, I couldn't get past level 4 because I either went too slow that I couldn't make a jump or too fast that I fly upwards and fall straight into a hole or rock. Signs telling you what's ahead also could've been a huge help.
Aside from that, fun game!
Nicely made and fun music for this kind of game, good job! I'd add feedback for the player when attempting to boost without having bombs.
Really cool idea, it reminds me a bit of those "infinite runner" type games, but with a lot more depth. I like the idea a lot of having almost no control except just jumping, and it presents a lot of challenges! Levels are short and sweet, so it's not a chore or punishment to have to replay after inevitably falling into the depths. Great game!


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