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A jam submission

-45 DegreesView game page

A precision platformer built around grappling and momentum. Do you have what it takes to reach the summit?
Submitted by TripleDoorStudios, deeboceebo — 13 hours, 5 minutes before the deadline
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-45 Degrees's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#104.2064.206
Theme#154.2354.235
Overall#153.6343.634
Controls#163.6473.647
Audio#203.7063.706
Fun#233.6763.676
Originality#593.3823.382
Accessibility#712.5882.588

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4.stable

Wildcards Used

Right Wildcard

The third wildcard (description pending)

Game Description
-45 Degrees is a precision platformer about scaling a mountain, built around grappling and momentum-building.

How does your game tie into the theme?
Players must build momentum while grappling, and transfer this momentum between grapples to progress through the game. The mountain is icy (wildcard 3).

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
1

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

Quit at the second to last level, that timing is a little too tight. But man! I loved this one. Really sharp physics and controls. It felt hard enough to feel satisfying whenever I surpassed a challenge, but never really unfair. Well done.

Submitted(+1)

This is great! The game feels so complete and well made, the instruction is clear, the mechanics works really well, very nice pixel art too, congratulations!

Submitted(+1)

This game is addictive.
The grappling works really well, art+sound looks well put. 
I had a lot of fun playing this game ! 

This is a solid game!

Congrats on the submission! 

Submitted

This was super hard but in a good way! Really cool style and felt fun to play. Nice work!

Submitted(+1)

Absolutely beautiful game! God its so so so hard though but it doesnt feel hard in an unfair way so good job!

Submitted(+1)

Game requires skill, which unfortunately I have none of. 590 deaths before I reached the top. Thanks for including a counter at the end, I was hoping for that. Great game!

Submitted

Nice artwork and a well implemented grappling mechanic.
I personally found the controls/checkpoint to be a little frustrating, but the first one is just personal taste.

Nice work!

Submitted

suuuper difficult game but rewarding! i liked the simple but very well done mechanic of grappling, very nice job!

Submitted(+1)

Although it did make me want to off myself, this is a really great game on all fronts. Great art and background music, fantastic level design, and sound design that I found myself relying on for timing the jumps. Might be my favorite submission so far.

Submitted (2 edits) (+1)

Beat it in 246 deaths ! Amazing game.

I would really love (even as just an accessibility option) to have an indicator of where your grapple is going to land though, felt pretty annoying trying to estimate where the 45° angle is from your character during movement 
(then again, it's kind of part of the experience isn't it?)

Gorgeous art, music is amazingly fitting with the background noises of me screaming in agony, overall great game for a good difficult platformer enjoyer <3

Submitted(+1)

Difficulty done right. Very fast iteration time between death and trying again keeps you in the zone and wanting to go again. There was one spot where I really felt like we needed another checkpoint, but that might be me being a little salty about that one area. A frame or two of coyote time would help, there were definitely times where I felt like I hit my jump right at the edge of the platform, but actually ended up double jumping in the air instead.

This is so good that these complaints are REALLY nit-picky. Well done!!

Submitted(+2)

OH MY GOD!!!! I LOVE THIS DIFFICULTY! (beat it in 529 deaths)

I bet devs are like celeste enjoyers or worse xd
ABSOLUTE PEAK FOR ANYTHING, maybe except accessibility but this does not made game worse for me! And because this game is sooo damn good, I want to say what I would prefer better!
Maybe add some fun camera follow, if done right it would make you feel grapple better!
Maybe add some wind sound effects on fall (but I am not sure if this is necessary).

Well for stuff-I-would-like-to-see thats all, but I want to spotlight my fav levels:
this one, which says "3 levels left" or something like that (actually 4th level from the end). 
I also enjoyed next final 2 levels, but they were quite repetitive, but its ok!

this WAS difficult, and for someone this is a bad sign, however for lovers of the precision platformers genre - its quite opposite. This game hit me in my heart THANK YOU ❤️❤️❤️ 

Submitted

Challenging game but good feel overall. Liked the assets and music and some of the level design. Wish I had a little more control over the grapple but great job!

Submitted(+1)

The hook is launch at 45 degree it seem, very fitting title for the game, and nice level design too.

Submitted(+1)

Very brutal game and enjoyable game, but I pushed through to the end(608 deaths). It's got that one more try sort of factor that makes you want to keep going and when you get into a perfect sequence of swings it feels great.

I think a lot of the difficulty comes from having no control of the grappling hook or even being able to see it's trajectory, even towards the end I felt like I had a good grasp on where it was going but still made mistakes. 

My only real complaint is that sometimes the floor detection was a bit funny where I would jump off a block but because I was so close to the edge it counted as my double jump.

Overall pretty addictive, nice work.

(+1)

Bonkers game, very difficult, but honestly forgiving the checkpoints are not so far apart so push through!

Submitted

I was really compelled to finish the game, but that 8º checkpoint... Nop, not for me anymore. The art and the soundtrack are awesome, though.

Submitted(+2)

Had fun with where I got up to, I think some sort of indicator of where your grapple is going to go would be nice, I kept missing on the parts where you have to fall a distance and then grapple.

Submitted

Brutal. Glad I'm not alone in finding it hard, and grateful for the video to promise me hopes of more deaths to come!

The intro was what compelled me to not give up after failing so hard. Feels like it needs a lot of practice and didn't quite meet the reps/cut-scene ratio for perfect balance, unless you like that sort of challenge.

Submitted(+1)

I died 446 times😭😭😭 (Amazing game though I loved it)

Viewing comments 22 to 3 of 22 · Next page · Last page