Interesting idea ! The execution needs a lot of refining though !
The box's hitbox is unclear which makes the hard level way more frustrating than i needs to be, i'm fine with the sprite spinning around but please just give us a clear way of knowing where it is !!!
The game also seemed to get a huge lagspike everytime i hit a wall for the first time in every level,
might be a collision issue or something adjacent so i'd check if there's any collision issues between the level's walls and the box's collider !
(I have an inkling that the hitbox of the package spinning along with it's sprite might be the cause) (probably only a me-problem though)
The mouse inputs carries over when selecting a level, that's annoying since the box gets launched immediately in a random direction which feels clunky, try to disable to system that checks your mouse inputs when inside the menus so this doesn't happen !!
Also ! Excuse me if i'm wrong but the game's cover image gives off a very AI-like vibe, i understand that you might want to try and save time by leaving some of the work to generative AI but please, for your sake, don't become over-reliant on it, it'll kill your creativity <3
Go make silly art with paint, write goofy stuff on your game pages and actually get good at creative stuff ^^ I know the temptation of just offloading the work to ai to make things easier but you won't learn anything by doing that !!!
(looking at your other game's cover the AI impression is even stronger than before, that's the main reason why i'm adding this part)
Aside from all of this, good job ! You're young and you have time to grow as a developer ! Use it wisely :D
(ALSO be wary of sharing your age on the internet, better be safe than sorry <3)