The game is very fun! I think that the double score ability is too powerful, since I was able to get a score of 9 quintillion with it
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Keep it Kicking!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #20 | 4.115 | 4.115 |
| Aesthetics | #29 | 3.769 | 3.769 |
| Overall | #44 | 3.394 | 3.394 |
| Sound | #71 | 2.885 | 2.885 |
| Gameplay | #84 | 2.808 | 2.808 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I was a little confused at first, but once I had enough players to where I didn't need to keep dragging them to the ball, the game became incredibly satisfying. I just wish the score multiplier and field size timers wouldn't run down while in the shop menu, on a trackpad it was pretty frantic trying to stack purchases and then close the shop quickly lol. Great work though!
I think it looks and sounds great! It was kinda hard to maintain a streak long enough to buy something, but I really liked the idea of an entirely drag-based UI and the idea of your streak being a form of currency! Well done!
The game was just excellent. I wasn't sure why I would have a score of 10, then the score would drop to 1. Is there some kind of a penalty?
no it's not penalty, it is just a bug, that appeared only in web export. It happens because the ball's speed threshold for triggering that it stopped (and resetting your streak) is too high apparently. When i was testing everything was just fine. I'll upload fixed build of the game as soon as the rating period ends. Thanks for playing and for the feedback!
I really like the aesthetic of the game! It's also quite fun but it resets really really fast, so I wasn't able to buy more than one cheap upgrade that fireballed the ball everywhere hahaha. It's a fun idea and perfect for the theme :)



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