I really like the direction in which you took this concept! It seems very hard tho, but it's probably a skill issue.
I really like the variety of requests. It gets very complicated to parse, in a good way!
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Gift Panic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #2 | 3.474 | 3.714 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #3 | 3.341 | 3.571 |
| Visuals | #5 | 3.207 | 3.429 |
| How well does the game fit the themes? | #8 | 3.608 | 3.857 |
| Audio | #9 | 2.940 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
Comments
This might be my favorite submission so far, gameplay-wise! Starting off simple, and ramping it up. Maybe it ramps up a little too quickly, adding new types of requirements like shapes before gifts even start having a new shape.. but great idea and good polish for 3 hours! Would love to see a further developed version of this, perhaps divided into levels as it gives the developer more control to decide when to introduce faster wishes, gift scroll, and new requirements. Well done :)
Really solid game the screen would probably have been better with full screen option my eyes are not as good as they used to be. The ui is clean and clear but font felt a little small. If you were going to continue on this maybe a clue if you spend a while like puzzle games will help players not feel to useless as it gets harder :), Art and Music were great and bang on THEME!
It FEELS far more frantic then it actually is, with how fast the extra requirements get added to the requests. First time playing I thought I wasn’t supposed to let the gifts leave the right side of the screen. I’d suggest starting with the presents fully populated across the screen to prevent players from feeling like that.


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