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A jam submission

Gift PanicView game page

Submitted by DistortedGameDev — 4 minutes, 18 seconds before the deadline
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Gift Panic's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#23.4743.714
How do you rate the game overall (you can consider fun, dev time, etc.)?#33.3413.571
Visuals#53.2073.429
How well does the game fit the themes?#83.6083.857
Audio#92.9403.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours

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Comments

Submitted(+1)

I really like the direction in which you took this concept! It seems very hard tho, but it's probably a skill issue.
I really like the variety of requests. It gets very complicated to parse, in a good way!

Submitted(+1)

really fun to play

Submitted(+1)

This might be my favorite submission so far, gameplay-wise! Starting off simple, and ramping it up. Maybe it ramps up a little too quickly, adding new types of requirements like shapes before gifts even start having a new shape.. but great idea and good polish for 3 hours! Would love to see a further developed version of this, perhaps divided into levels as it gives the developer more control to decide when to introduce faster wishes, gift scroll, and new requirements. Well done :)

Developer(+1)

Hi, glad you liked it!

You’re right, the difficulty ramps up pretty quickly and isn’t as smooth as it could be. With the 3-hour time limit, I didn’t get the chance to properly balance the curve, but I’m still happy with how the core gameplay turned out.

Submitted(+1)

Really solid game the screen would probably have been better with full screen option my eyes are not as good as they used to be. The ui is clean and clear but font felt a little small. If you were going to continue on this maybe a clue if you spend a while like puzzle games will help players not feel to useless as it gets harder :), Art and Music were great and bang on THEME!

Developer(+1)

Hey, thanks for playing!
Yeah, I used different colors for certain words so that the constraints would be easier to understand, but then they stood out too much against the background, so I added outlines, but now it's not very readable because the fonts are a little too small.

Submitted(+1)

It FEELS far more frantic then it actually is, with how fast the extra requirements get added to the requests. First time playing I thought I wasn’t supposed to let the gifts leave the right side of the screen.  I’d suggest starting with the presents fully populated across the screen to prevent players from feeling like that.

Developer(+1)

Hi, thanks for playing!
Yes it's always difficult to know what will be obvious to the player and what won't, and with the time constraints, I wasn't able to balance the game very well.