This game was super fun, and I can’t emphasize enough how AMAZING it looked! It is very information dense, which did make the learning curve a little steeper, but as I figured it out I only enjoyed it more. I will echo an earlier sentiment - sometimes some of the information on screen is hard to read, and I also wish I could see more info about enemies, but overall, I think this is awesome. Great job!
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Hit by hit / Point by point's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #4 | 4.250 | 4.250 |
| Overall | #11 | 3.719 | 3.719 |
| Enjoyment | #13 | 3.562 | 3.562 |
| Concept | #14 | 3.812 | 3.812 |
| Use of the Limitation | #34 | 3.250 | 3.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
lights+blue
Software used
Godot, Aseprite, Aseprite Wizard (godot plugin), Ultrabox, Chiptone, Audacity
Use of the limitation
management of a (somewhat) limited HP resource.
Cookies eaten
2






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