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Scrappy Feet's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #29 | 3.438 | 3.438 |
| Enjoyment | #35 | 3.000 | 3.000 |
| Overall | #36 | 3.172 | 3.172 |
| Concept | #39 | 3.312 | 3.312 |
| Use of the Limitation | #46 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3 Members. ChriztiUit https://chriztiuit.itch.io/, Hypnotik Fox https://hypnotikfox.itch.io/, PlazmaDolphin https://plazmadolphin.itch.io/
Software used
Unity
Use of the limitation
There's a limited amount of scrap piles in the world, used to obtain scrap the main currency which is used for building and using weapons
Cookies eaten
Hypnotik: 5 chocolate cookies haha. Chriz: 9 chocolate covered cookies and 1 Macadamia nut Cookie
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Comments
The game looks very cute. It has spectacular artwork and the gameplay is pretty good. Congratulations!
This game was really cute, fun, and polished! I think that an option for reduced motion blur would be good, it was a little bit disorienting for me. Otherwise, good work!
it was really fun to try to get the total scraps on the map as low as possible in the limited time while being followed by enemies
I love this game! It's so fun and the design is adorable!
Really cute. The gameplay is very entertained but didn't get much of an use of the walls . Merry Christmas
Very cute! Love the little penguin with all my heart
Cute and fun game, I like it!
I really like the animations. The concept is pretty good. Nice game!
Great art, love the designs. Didn't get much mileage out of the gun, but i took out a lot of bunnies using the TNT.
The art is very good! It took me a while to understand the mechanics, but once I did, it was pretty fun.
Very cute artwork! And ambitious! Thank you 3 for making this!
In Review:
Enjoyment: There was some conceptual front-loading that I was on for, but did find in practice that it was a bit difficult to remember the controls, so I won it through dynamite, looked over the controls, then tried to engage with the building mechanic on a second play. It felt like everything was quite slow-paced - scrapping took a while, the enemies are slow, and everything is just a bit slower than I'd expect. Its possible that my initial interpretation of the game was too shooter-esque and not enough build n chill. Also, dynamite is very strong - and maybe bugged. There was a situation where throwing dynamite left an active hitbox that kept killing enemies
Concept: Ambitious, but maybe not entirely clear on the final destination of the idea.
Presentation: Love the penguin and cops, super cute - the entity sprites are all super rad. The background grass and void on the edges of the map are a bit illusion breaking though. Also, there were some visual elements to dynamite trajectories that were buggy - sometimes those trajectories would cut off or flicker.
Use of Limitation: On paper a solid use of the limit and theme with players having the freedom to build and the finite scrap. In practice, there's enough scrap that I'm not sure if I could scrap it all before the final map, I felt the finite amount of time more than anything.
Thank you a lot for the very in-depth review! Those are very valid and helpful points we could maybe update later. thank you!
OMG the art is so cute I love it!
Thank you!