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Pelotazo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Streamer's Choice | #1 | n/a | n/a |
| Gameplay | #6 | 3.955 | 3.955 |
| Overall | #10 | 3.784 | 3.784 |
| Sound | #19 | 3.545 | 3.545 |
| Theme | #24 | 4.091 | 4.091 |
| Aesthetics | #38 | 3.545 | 3.545 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really solid gameplay concept, very fitting for the jam - not too simple, with a good amount of strategy and tech you can use. Enjoyed it quite a bit - might come back for another run after the voting period is over!

Solid all around, just mildly lacking in the visual feedback, for example the strong kick should have different visuals than the fast one imo (maybe also slightly higher range so it feels more satisfying to use). There was also a bug with dash where I would get stuck in a corner and get softlocked, screenshot attached.
(P.S. our game is slightly below the median in ratings, would really appreciate if you could give it a try)
Yeah I already spent an entire day on the player sprite so I had to repurpose a little thanks tho. (If I had more time I would add a LOT more juicde as well/
What the fuck, this is good as hell. The projectile blends a bit too much with the background, but that's pretty much it
Thanks lmao
Really nice entry. Fun and interesting!
I sadly found the same bug as another player, I slid off the edge of the field and got stuck :( I couldn't even take damage so I couldn't submit my score D:
Apart from that, it's great!
Big Sad :( But thanks!
I didn't expect to have this much fun! The gameplay is really fun and balanced, being able to choose an ability every round is great., the art is really nice (though some color changes might've made it better). My only complaint is the UI but since its a jam game, its not that important. Overall, really cool game! :)
Thank you! We were just working on UI when we ran out of time, we were close to fixing it!
Thanks!
Fun game! I like all the characters. That is nice, because it made me play more to discover the next enemies. Well done! I found a bug: when I got the slide ability, I used it, then I got trapped on the left side and couldn't go back. I had to reset.
Thank you. I was fairly sad to discover that bug, I'll have to fix it post-jam
Sorry about that but TY
The game was very well done. Love the power ups. The controls are not very intuitive. Space for jumping , LMB for attack.
I play Diablo IV, and World or Warcraft they both use numbers 1-4 for controlling the special abilities, placement of the mouse cursor for movement, LMB, RMB for special attacks.
You should try that. Put a little abilities bar on the bottom of the screen to show CDs and which button controls which ability.
Thanks for the feedback. I initially thought people would find a Hollow-Knight-style control scheme intuitive. I suppose I made a bad call there. WASD, space and mouse to attack would probably have been a better choice in hindsight.
My main concern with this was the potential of people unfocusing the application when clicking with the mouse, but screen shake solves that
TY for the feedback :)
completely agree with dev.ape100, gameplay is a banger and the art is really cool. My only issue is the font in the main menu of the controls i hate it (sorry) 😭 besides that i didnt mind the controls.❤
Thank you for the feedback, we unfortunately didn't have time to make the menus look nice
its not bad im just joking i love your game, take care ❤
TY!
actually a really fun game, the new abilities kept it fresh, and the visuals and feedback felt great, my only drawback was the controls, i thought they were pretty bad
Thanks for the feedback :)
Nice game! I dont really like dive skill, but I use all the other skill
Thanks! Oddly enough, there is a split in the players. Some use the dive skill a whole lot, others stay well away from it. I personally thought it was overpowered, but I guess there are different fighting styles
Very fun game! I really struggled to get use out of the stomp and dive (which sometimes ended inside of an enemy causing me to take damage anyway, or get stuck on the side of the island), so I ended up in a gameplay loop of repeating jump + heavy kick to spawn camp enemies before they had a chance to become a problem. Made it to wave 44 this way. Love the concept of a soccer ball getting revenge!
fun game with a good gameplay loop also liked the main character , not really a fan of the control scheme using arrow keys and z,x,v was a bit awkward but that could be due to me being left handed and being used to wasd for 2d action games . still a great game though good job
Thanks for the feedback. We went for arrow keys because it otherwise made kicking awkward. If it helps, you can also use up arrow to jump and down arrow to stomp
We actually had a WASD control scheme alternative, but we removed it later in development because it felt unwieldy to use, and went with a "Hollow Knight" style of controls
Funny concept, engaging loop! Really enjoyed this.
Thank you!
Great game! I loved the idea, and it was very fun to play
Thank you! How far did you get?
I don't remember, but i think I made it to about round 25
Haha good backstory :)
it was really fun to play, but every time i just couldn't get past around 1000 points, maybe ill try again later. Also i've got stuck in the corner of the island once and couldnt get out of there
Thank you! I never got stuck at the corner of the island myself. I'll consider the side-of-the-map issue if I make a post-jam version
Love the gameplay and music, maybe you can add more types of attacks in the future!
Theres about 5 what would you suggest?
Bro this was so funny, whoever made the soundtrack/SFX 10/10, and the gameplay is funny too, I love the big claps and yeeting them away hahahaha really fun to play
YEET
Hello, I made all the sfx from scratch! Very fun challenge. The music is also made by me, glad you liked it!