Fun concept, though it's maybe too easy considering you have unlimited throws. I like the health mechanic and the fact that throwing harder deals more damage. The hard mode level was too tedious for my taste.
Play game
Parcel Dash's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #81 | 3.391 | 3.391 |
| Originality | #94 | 2.957 | 2.957 |
| Audio | #108 | 2.609 | 2.609 |
| Fun | #118 | 2.391 | 2.391 |
| Accessibility | #122 | 2.087 | 2.087 |
| Overall | #129 | 2.472 | 2.472 |
| Controls | #132 | 2.304 | 2.304 |
| Graphics | #153 | 1.565 | 1.565 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Game Description
Golf meets slingshots as parcels fly, land, and survive
How does your game tie into the theme?
The game follows the theme because the mechanics are momentum style with drag and other sorts of sliding
Source(s)
N/A
Discord Username(s)
0Blaster, ronitmantri, Blueberryslurpee
Participation Level (GWJ Only)
1
Comments
You should have named it “Distressingly Accurate Parcel Delivery”. Made it to the hard mode level but it was too much for me but still a fun experience. I really appreciate the trajectory line. It took me a few levels to realize it was the durability meter on top of the parcel; I think having it as a fixed element (and given it a label) would have made the actual play area cleaner/clearer.
Godot Wild Jam has a strict no-AI usage rule that does extend to assets used on the jam page. The moderation team is confident that the jam thumbnail was AI generated (the usage of tape, lines on the boxes, inconsistencies in repeated patterns). That means we have to disqualify this entry. You are welcome to appeal the disqualification in the Discord if you can prove that no AI was used in generating the thumbnail
This is a fun concept, liked flinging the box around. Box would get hurled when entering a new level with no mouse click. I think it would also be fun if the box took damage based on how fast it was going when it hit an object. I still had fun and played it for awhile, great job!
even though the mouse input carries over between levels this was pretty fun!
Interesting idea ! The execution needs a lot of refining though !
The box's hitbox is unclear which makes the hard level way more frustrating than i needs to be, i'm fine with the sprite spinning around but please just give us a clear way of knowing where it is !!!
The game also seemed to get a huge lagspike everytime i hit a wall for the first time in every level,
might be a collision issue or something adjacent so i'd check if there's any collision issues between the level's walls and the box's collider !
(I have an inkling that the hitbox of the package spinning along with it's sprite might be the cause) (probably only a me-problem though)
The mouse inputs carries over when selecting a level, that's annoying since the box gets launched immediately in a random direction which feels clunky, try to disable to system that checks your mouse inputs when inside the menus so this doesn't happen !!
Also ! Excuse me if i'm wrong but the game's cover image gives off a very AI-like vibe, i understand that you might want to try and save time by leaving some of the work to generative AI but please, for your sake, don't become over-reliant on it, it'll kill your creativity <3
Go make silly art with paint, write goofy stuff on your game pages and actually get good at creative stuff ^^ I know the temptation of just offloading the work to ai to make things easier but you won't learn anything by doing that !!!
(looking at your other game's cover the AI impression is even stronger than before, that's the main reason why i'm adding this part)
Aside from all of this, good job ! You're young and you have time to grow as a developer ! Use it wisely :D
(ALSO be wary of sharing your age on the internet, better be safe than sorry <3)
Fun and cute! One little issue is that the parcel seems to maintain velocity between levels or something so I often auto-lost without clicking anything when loading a new one. I got stuck on the highway level ^^;
Nice entry. There's a small bug where when you click start, the game thinks you've thrown the parcel. I didn't realize that they were supposed to be still until I completely ruined my first package in the first car level. Great job on completing your first game jam!
I enjoyed delivering battered parcels, as many people do. Then true to life, it got hard.
Got to the level that is a solid frogger, but with less control.
The mechanics feel fair, and I soon got used to them without being punished with a loss of progress. The parcel health being part of the spin animation was the one thing I would change first; it was easy to misjudge gaps, not knowing if it was part of the label/box. That and the frogger/high-traffic level being too hard.


Leave a comment
Log in with itch.io to leave a comment.