Play game
MOTKA's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #1 | 4.583 | 4.583 |
| Overall | #34 | 3.208 | 3.208 |
| Concept | #46 | 3.167 | 3.167 |
| Use of the Limitation | #47 | 2.917 | 2.917 |
| Enjoyment | #78 | 2.167 | 2.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3
Software used
Unity, Aseprite
Use of the limitation
limitation of ammo in cannon
Cookies eaten
20 (By myself)
Leave a comment
Log in with itch.io to leave a comment.







Comments
I really like lore in games, but I have to agree with one of the previous comments that more work could have gone into the gameplay instead of the lore.
The art overall looks very polished, however the logo looks like an almost straight up copy of Papers, Please, which left a bad impression on me. I understand drawing inspiration from other games (I do it myself, as do many others), but there are just too many similarities for me. Because the logo is such a key part of a game's identity, it doesn't come across as just a small nod to other Papers, Please fans, rather it could make it feel like a kind of a rip off. Additionally it makes me really unsure how to rate the presentation of the game, because on one hand it looks awesome, but on the other if the logo is a direct copy, how can I be sure that other elements aren't? I would much rather see a game with a lot worse art, but be sure the art is entirely original. After all game jams are about coming up with original ideas with the limitations and themes that are given to us. I think a clarification on the intention here would help a lot.
I also had a feeling that the game wasn't playtested much, since like others, I kept constantly running into that empty blue screen. I know that the time is really limited during a game jam, but that doesn't seem like something that would be very hard to catch during testing, especially with a team of three where the time limit isn't as restrictive as in case of a two-person or a solo project.
I will keep an eye on it though, and would be happy to try it again if you release some updates (that would at least get rid of this bug), since the concept looked really interesting.
hi, thanks for playing and for the comment. Looking ahead, the logo was inspired because it was drawn a few hours before the end of the jam (Maybe it can be judged as plagiarism. But really we just took inspiration to convey the vibe). We plan to release a mini patch soon. So I will be glad to hear your assessment. Regarding testing - there were not enough of us to conduct adequate testing of the game, and we decided to purely polish the game properly...
But thanks for the feedback - it was very welcome to hear adequate criticism
The art is gorgeous, seriously amazing. And I think its a fun little game. Like others though I did run into a bug where I got left looking at what I think is an empty Unity scene. With some tweak and maybe more content this would be really really neat. Great job!
Hello, Thank you for playing our game! (BTW the last screen actually is credits)
I think the art is very nice, and I really like the Papers, Please vibe. I encountered a bug at the end when I lost, where the screen stays blue for some reason. I think that with a few tweaks, this could turn out to be something very interesting. Congratulations!
Hello, Thank you for playing our game!
A good game, but not really my thing. The graphics are pretty nice. One issue I ran into was after I missed too many times, the game got upset at me, and then left me staring at a blue screen (not BSoD, just a blue screen within the game).
Hello, Thank you for playing our game!
The most controversial game in this jam, but that doesn't mean it's bad! Artistically saying, its a masterpiece, but I feel like the gameplay could use a little more instead of the lore, but overall good game!
Hello, Thank you for playing our game and giving feedback!
Looks amazing, I am also very bad at it
Thank you for playing our game !
Looks amazing, and I am very bad at it!
Thank you for playing our game !
Great game, the presentation is out of this world! I was confused at this game for a while though, but in the end it was a fun thing to play, good work!
Hello, Thank you for playing our game and giving feedback!
Top-tier art and atmosphere - very subtle messaging. The loss condition is a little ambiguous, and I couldn't quite figure out why it kept happening. I'm guessing it had something to do with me letting garbage through the tubes (and missing most of my shots).
Although in my defense, the garbage is still flowing just fine, so mission accomplished!
Hello, Thank you for playing our game and giving feedback! There is 3 endings in game!