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(+1)

People on the comments saying they made it in less than 10 days meanwhile my maxxed out team with full upgrades overdosing in caffeine couldn't find it. There was nothing else to spend money other than coffee and clovers, which I was using everyday, not sure if it's an RNG thing but eventually I made it on day 22. Overall, nice game. Not technically 1-bit because of the anti-aliased font but hey, close enough I suppose. 

If you focus on buying workers and upgrading strength and energy (and buy some coffee when you can make more than $1000 a day) I'm sure you'll get it in less than day 14.

About anti aliasing, it's probably a bug of the UI (and barely noticeable), clearly the jam points at the fact that you shouldn't use more than 2 colors, if you consider anti aliasing a "grey" it's not intentional and the game doesn't benefit from that in any way. In fact, the font I used is one of the most straight I could find so that wasn't an issue, I guess it's a Godot bug or setting. The fact that I made all the assets myself (the mountains, trees, ground, clouds, everything using different levels of dithering) shows that I put the effort and tried to follow the rules the best I could. Still I'll add it to the backlog to see if i can fix it later.

Thanks for the feedback.

Yes, it is a setting. Sorry, I wasn't trying to "get you" or anything, mostly trying to point out a place I thought you missed since it is barely noticeable.

(+1)

All good, I didn't think it was your intention to try to disqualify me or anything. I guess the organizers understand that minor mistakes are made and that they are unintentional. In fact, I went to check the main page of the jam about it and the "Any examples of 1-BIT games?" link points at a list of games and the very first game that got #1 of that 1-bit jam has antialiasing text! LOL.

/jam/black-and-white-jam-8/results

Also if you think about it, the splash screen is also part of the game, it can be disabled but some people forgot to do it, and any godot or unity game that has the splash screen should be disqualified, since Godot uses blue, black and white at the same time and unity logo has different shades of grey (and antialiasing!) but I don't think anyone will be disqualified on those technicalities if the spirit of your game is 1-bit.

I don't want to fix it now because I want to be fair and not update the game until the voting period ends but I'll look into it as soon as I can. Thanks!

Yours isn't even the first game I played with gray pixels due to antialias, I played another one and the developer said he'd asked the organizers and they said it was fine.

(+1)

Yeah, as I said, I think they understand we're all indie devs running against the clock and mistakes will be made. Still, I already fixed it, it will come out in the next update, just had to change a couple of settings, reimport the font and that was it. Genuinely, thanks for noticing.