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(+1)

First time I play a game that uses a brain as a stage, it is an interesting choice.

I lost by clicking the brain too much in my first playthrough, I think the outcome wasn't clear.

I think the icons should have a collider slightly larger than sprite size, otherwise it feels a little unfair. 

Clicking icons feedback is a little too much imo, it covers a lot of screen.

Sometimes the icon explosion feebacks spawns in the wrong position.

Losing health after "bad" dialogue choices feels unfair.

It starts too slow once you already know the basics.

Background felt too static.

I stopped playing after 4 attempts.

I hope the feedback helps.

Thank you for giving time to this game. Appreciate your feedbacks. Trying to incoporate a (limited) save system so that we can track if the players have played the game for the first time or not. So that the "slow start" doesn't affect. Also in this version we mostly wanted to see a proof of concept that's why the dialogue "consequences" we only had the health to fiddle with but now we are trying to revamp the whole dialogue layer.

The background being "too static" is a feedback we are getting but dont quite understand what it means. Would you be so kind to suggest what do you mean by that?

Cool, a faster start as you described would be nice.

I mean that the screen space around the brain feels like a still image, i.e. no movement, no animations, no particles, no screen effects.

It should not be too flashy as to take away focus from gameplay but having something active in the background would be nice