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(+1)

Omg, the light beam glitch looks awesome! This is also the same guy that stole an older build, but this time he uplpaded it to his GJ account. I don't mind tho, he gave credits this time, which is great.

I think I should make another separate build that includes all z-fighting and lighting glitches, because I still prefer the non-buggy version.

I also noticed there's a Sad Satan Clean (with TE 2.1) copy available on the internet, but it's for sale on Amazon for 1$ (called Sad Satan [Download]) but Amazon won't let me get it bc it's only available in the US (I think)... Pretty shitty and scummy...

Thanks fot noticing me!

Deleted 27 days ago
(+1)

Yeah, I know that, I also saw he modified some lights to make them more intense... Idk why but I mean It's his own version so...


I was thinking about making a more accurate version, bringing back all z fighting, but it would be so much work and a little bit pointless, so idk what will I do... I might just add the light beam on level 1...

(+1)

After studying it all day long, I've decided not to implement the yellow light nor the z-fighting because z fighting would be more difficult to replicate than it seems, for example, level 6 room floor on OHC's video it's so horribly made it is even difficult to comprehend... As for the yellow light in ZKLoper's build, there's actually 2 lights flickering, while on OHC's original version it's just 1 light. Why is this an issue? Because those light intensity are different and they flicker different, so it's basically "fixing" a problem just to bring up another new one.


That said, you can still grab level 1 light from this build and put it on your own one, the original properties por the corridor lights are: Range: 10 Intensity: 2 (so you can bring back original light intensity)

Deleted 27 days ago
(+1)

Nah  you're good  but yeah, I agree with that—it's an absolute waste of time given how flawless the current version already is. Anyway, I’m not sure how your levels could have gotten corrupted. I mean, if you play them through "Terror Engine" they might look "corrupt," but if you play them with the Sad Satan standalone .exe, the levels should look correctly. You can always start playing from the level you want if you rename it "1" (both .story and .level files). The standalone.exe always starts from the level named "1".

(+1)

Update: ZKLoper updated his build, he made the light beam more accurate and fixed the light intensity.

Deleted 27 days ago
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My recomendation: find the lightsource from ZKLoper's build, then screenshot the properties, now open level1 from your build and just add a lightsource and copy the properties from the screenshot. Same for level 2/3.

Deleted 27 days ago
(+1)

Cool! I'll check it out!

Deleted 27 days ago