Yeah, I know that, I also saw he modified some lights to make them more intense... Idk why but I mean It's his own version so...
I was thinking about making a more accurate version, bringing back all z fighting, but it would be so much work and a little bit pointless, so idk what will I do... I might just add the light beam on level 1...
After studying it all day long, I've decided not to implement the yellow light nor the z-fighting because z fighting would be more difficult to replicate than it seems, for example, level 6 room floor on OHC's video it's so horribly made it is even difficult to comprehend... As for the yellow light in ZKLoper's build, there's actually 2 lights flickering, while on OHC's original version it's just 1 light. Why is this an issue? Because those light intensity are different and they flicker different, so it's basically "fixing" a problem just to bring up another new one.
That said, you can still grab level 1 light from this build and put it on your own one, the original properties por the corridor lights are: Range: 10 Intensity: 2 (so you can bring back original light intensity)
Nah you're good but yeah, I agree with that—it's an absolute waste of time given how flawless the current version already is. Anyway, I’m not sure how your levels could have gotten corrupted. I mean, if you play them through "Terror Engine" they might look "corrupt," but if you play them with the Sad Satan standalone .exe, the levels should look correctly. You can always start playing from the level you want if you rename it "1" (both .story and .level files). The standalone.exe always starts from the level named "1".