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Buffered's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #2 | 3.000 | 3.000 |
| Overall | #4 | 2.682 | 2.682 |
| Use of Theme | #5 | 2.909 | 2.909 |
| Originality | #7 | 2.545 | 2.545 |
| Presentation | #11 | 2.273 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use Coplay?
I was laying on bed, using a VR headset to see virtual screens, a wireless keyboard and a wireless mouse and I was voiced prompts by using Wispr Flow
I didn't opened IDE for editing a code and didn't changed prefabs. I just let Gemini 3 Pro and Coplay make all my job. Also asked Coplay to generate arts and music.
Did you use any AI generated art assets in this game?
I used AI art assets
Images
How did you utilize the theme?
Usually, in games you can move a lot of times.
In my game, I made it so that the move order message could only be sent once, hoping a robot wouldn't get stuck.
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Comments
Awesome work! I see a great base of a game for you to build on. The mechanics and artstyle both look promising
Thank you!
Awesome tidy little game - yeah, needs a volume slider.
took me a few tries to figure out that each phase required starting from the pad.
Thank you!
You can use a volume slider by pressing the ESC button. It's a secret feature that nobody knows
My favorite entry so far! I wish I could rate it. I want to see this evolve. The only thing I don't like is the BGM (may be its too loud).
Nyce Concept of Path finding and also a great twist
A brilliant twist on Sokoban games.
Yep
Honestly, I really enjoyed the game because I'm a big fan of strategy games, and it was great to be able to control it from the computer. However, I have one comment: the car's movement was strange, or rather, it kept jumping around, but overall it was a good game.
I'm glad you liked my game!
About the car's movement:
I made this movement animations because it was previously intended for a robot, but then I decided to replace the robot to a car and the animation was not changed.