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A jam submission

Sushi FabricationView game page

Illusion show at the sushi factory
Submitted by Piggward — 58 minutes, 40 seconds before the deadline
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Sushi Fabrication's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#23.6463.646
Audio#43.5623.562
Special Object Implementation#54.1884.188
Theme Implementation#63.8123.812
Visuals#83.5003.500
Gameplay#83.5003.500
Polish#83.3123.312

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement the Theme?
The sushi belt is in the shape of an optical illusion.

How did you add the Special Object?
The sushi travels on a conveyor belt which is the central part of the game.

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Comments

Submitted

Congrats on second place, hope to see this expanded

Submitted(+1)

Wow very polished and satisfying to watch great work ^^

Submitted

Nice use of illusion!

Submitted (1 edit) (+1)
What I loved:
- I loved the gameplay loop of trying to fufill orders through the combination of belt position and belt speed
- the difficulty
- the artstyle
- the gameplay music
- your theme and object implementation
What needs improvement:
- wish all the sushis were not in a chest and always visible so I can more easily memorize the positions of them
- the main menu music is too loud
- i didn't find out about the trashcan until the second run, that menu was hard to tell what it was doing when clicking on it

Highscore:

Developer

Thank you for writing such helpful reviews on the games you play, it's great for improving! 

I agree with all of your criticisms, especially your wish about the sushis always being visible (but I couldnt find the space). Thanks for playing! 

Submitted
Deleted 167 days ago
Developer

I hope you enjoyed, thanks for playing! And you are probably right, I might have shrinked the collision sizes at one point and forgot to resize them. 

Submitted(+1)

Game is pretty fun and really liked the main menu with the chop sticks.

Submitted(+1)

Game is pretty chill and sound effects are pretty great as well, though figuring out how the belt works is pretty tricky (I'm still not entirely sure how it works tbh)

ARIGATO!

Submitted(+1)

The triangle illusion on the conveyer belt definitely took me SOME time to get the hang of, the different guest orders was interesting but overall I loved the aesthetic of the game, good job!

Developer

Thank you for playing! Hopefully it was not too dizzying :D 

Submitted (1 edit) (+1)

Enjoyed:

- ARIGATO!

- Illusion of the triangle

- Figuring out how the belt and chest colors worked

- Variety of guests, incrementally more complicated

- Speed options!

- I adore the main menu chopstick cursor! Super fun. 

Could Improve:

- Visible timer to see how long guests have before leaving (ie. black bar - color shift is cool, but could present accessibility issues if people are colorblind or just not very observant)

- Idea of total goal for number of guests served (if applicable, or is it just beat your own high score?)

Ideas (optional):

- Make it so clicking on a chest isn't the only way to close it, but you can also click elsewhere on the screen

Developer

Thank for your review! I agree with you, there should be some kind of goal! I think I set the win condition at 80 orders which is way too high. 

My goal was to have 0 text in the tutorial and make the game intuitive :) so you can cancel with right click but I missed to convey that. 


Thanks again! 

Submitted

ARIGATO!

Developer

ARIGATO, Nullnae-san.