I LOVE this game. It is super addictive and charming. The lil guys are just soo cute
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Lil' Bomby's Nuclear Winter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #2 | 4.409 | 4.409 |
| Theme | #2 | 4.545 | 4.545 |
| Overall | #3 | 4.119 | 4.119 |
| Graphics | #7 | 4.205 | 4.205 |
| Audio | #17 | 3.318 | 3.318 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I loved the replayability with the different item combos, and the art style is very charming. I do wish that there were an option to turn off the damage numbers since my game starts to lag around level 20. It's a great game either way. 10/10
REally liked all of the weapons and passive item designs. Chicken bomb was my favorite attack (cus of the sound design) and Shrapnel was my favorite passive.
Pixel art was really well done all around! the wizard fireball was my favorite one.
The two runs I played were both really fun!! -- died at level 8 in both of em
Thanks for all the great feedback! Shrapnel is definitely one of the best passives in the game, especially when combined with duplicate, but I kind of like how rewarding it is if you can reach that point. I was also a little worried the chicken sound effect would get annoying after a while, but I'm glad you liked it! The wizard character is definitely one of my favorite design as well. I'm glad you enjoyed!
This was really fun! I love vampire survivors and it was cool to see it recreated in pico-8 with a bomb theme fitting the jam :)
The level of polish felt quite high, the art was good, you had some fitting music that was pretty good as well (if a bit repetetive) and some nice sound effects.
I do think that one of my favorite aspects of vampire survivors was missing, which is when you have huge waves of enemies that all get melted. I figured it was an engine limitation though, as when I got deep into runs the game would start lagging a lot even with just 100 enemies on screen.
I also found it a bit too easy, but that might just be because I've grinded a lot of vampire survivors. On my second run I was basically unkillable and only died at level 50 or something when the game was lagging so badly I couldn't tell what was happening.
Overall a really impressive submission, doing this in pico-8 seems insane to me so I was blown away by that, as well as with the number of abilities and characters you had, really well done! :D
Thanks for the feedback! I'm not really the best at making music and the loop is definitely way too short, but I hope it didn't severely impact your experience. Part of the low frame rates and lagginess can be blamed on Pico-8's limitations, but I do really need to work on optimization as well. I also think I should adjust the difficulty curve so it steepens a bit after reaching 8 upgrades, the main reason I kept it relatively easy is to not overwhelm people who might be new to the genre, so if it gets harder later it doesn't greatly impact their experience, but still provides a challenge to people who might find it too easy. Thanks again for all this great feedback, and I'm happy you enjoyed!
Nice presentation! The overall experience reminded me a lot of Vampire Survivors, I enjoyed it.
It's incredible. I feel like you pushed Pico-8 quite far with this game. The weakest point could be the music, but it's a minor hiccup in what is otherwise an excellent game!! Very good job!! :D
It s really good work for sure! I had vampire survivor experience, but this game has lovely gameplay! I liked the design of pico8, really nice.
Wanna say some about mobile experience, that was smooth, but movement stick has not quite comfortable reaction. As I understood buttons "X" and "O" has same functionality, but first minutes I expected to see difference, may be you should gave them "close" and "accept" functions.
I enjoyed of your game, glad you added mobile controls, I think it's quite simple, but not every developer do this.
I would be glad if you test my game, too) That's my second gamejam, I had a lot of fun and hard time :D






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