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A jam submission

The FewView game page

Refight the Battle of Britain
Submitted by jonathanmcc (@jonathanmcc) — 3 hours, 17 minutes before the deadline
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The Few's itch.io page

Results

CriteriaRankScore*Raw Score
Historical Accuracy#24.2224.222
Gameplay#33.2223.222
Thematic Relevance#44.3334.333
Overall#112.7782.778
Audio#122.2222.222
Graphics#122.5562.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Historical Accuracy
This was my main source when researching the battle:
https://www.rafmuseum.org.uk/research/online-exhibitions/history-of-the-battle-of-britain/the-battle-of-britain-phase-one/

Thematic Relevance
The Battle of Britain was a key battle during World War 2 which prevented the Germans from forcing a British surrender and ultimately led to the opening of the second front with the invasion of Normany in 1944.

Disclaimers
No AI assets used.

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Comments

Jam HostSubmitted

I can tell that it's one of those games that had a lot of thought put into it! I unfortunately got confused, and couldn't really play it as how it was meant to be played. The pop-ups felt confusing, and there was a lot going on in the screen. Will you be working on this further? Thanks for making it!

Developer(+1)

Thanks Tuile! Yes, I'm going to work some more on this. I already changed the map dragging to the right mouse button based on the feedback here. There are many things to fix and I had lots of other ideas to add but there wasn't time - fuel, weather, different plane types, german tactics etc

Jam HostSubmitted

You're welcome, and woah! Do keep me/us posted!

Submitted

A good idea is similar to the minimalistic hearts of iron. I was waiting for such a game on this jam, but I didn't understand how the controls work a little and I didn't understand story

Developer(+1)

Thanks for the feedback. Unfortunately I only had time to put the instructions on the itch page and not in the game. One week is just not enough for everything :). 

Jam HostSubmitted

Oh I feel you very much there, haha.

Submitted

Very fun game. I think it's better that Reinforcement and Repairs is done at the map as well, so I can see where radar station and airfield is in (well, not very familiar with Britain's airfields) at planning. For example, list those info in a popup UI like in SGS game. Using the left mouse button for both dragging the map and selecting units—then also setting targets—feels a bit prone to accidental clicks. Maybe some of these actions can be moved to the right mouse button? Also, showing where a friendly unit is headed would help avoid confusion. Showing statistics of losses for both sides may also be helpful for immersion, although keeping it abstract has its own benefits.

Developer(+1)

Thanks for the comments! You are right - map scroll should be on the right mouse button.  I also had plans for showing losses etc at end of day and more detailed morale effects. I will work on this more in the future.

Submitted(+1)

Neat concept! I liked the idea managing different flight forces and the style reminded me of military leaders planning strategies at a sand table.

The popups were a bit difficult to read because a lot would pop up at a time with specific names I wasn't familiar with while I'm also trying to track activity on the map. I was also noticing that my planes would sometimes have a mind of their own, one time flying all the way to france against my wishes, and this may have been due to a behaviour state they were in or something but it wasn't always clearly communicated.

With that being said, I don't think I should play any role in the royal airforce, I did NOT stop a lot of bombs from dropping and should have been fired after day 5.

Developer

Thanks for the detailed feedback - really appreciate it. I think there is a bug when a Luftwaffe unit decides to return to base, the corresponding RAF unit goes instead - all the way to France! The sand table is spot on - I was trying to make it like those WW2 Battle of Britain movies will all the women calling out the movements as they are received. But I didn't have time to get my wife to record the samples - she was away the final weekend.

Submitted

Really neat repair mechanics! Although I'm overall confused with what's going on on screen, my instinct just went for clicking on every icon and it worked out well somehow. Some visual/audio feedback in response to your actions would be very helpful.

Developer

You are supposed to click on the available RAF squadrons to select them and then click to move them to attack the Luftwaffe.

It's fine at the start but once there are lots of planes, it gets pretty confusing. I had no time left to work on pacing or better unit selection etc.

Submitted

Very neat idea and pretty solid execution! It would have been great to see where are the various locations I am repairing and upgrading at the end of the day, for those of use who can't tell our Kenleys to Warmwells

Developer

Thanks for trying the game.  The repairing should really be done by clicking the buildings on the map - but there wasn't time for that so I took a shortcut with the end of day screen.

Submitted

very cool concept, I played for awhile. Good use of visual design to sell the setting. I'd of added a bit of music to build the tension a bit. I'd of also mapped the move button to the right mouse click instead the same as the select button, to avoid confusing miss clicks. Neat entry, congrats.

Submitted

game idea seems great, but the gameplay is a bit too confusing 

Submitted

Great defense game, just a little hard to click on units sometimes.