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Isaac the Slimehunter

8
Posts
A member registered Nov 22, 2024

Creator of

Recent community posts

What a fantastic game, from the writing to the rpg mechanics, I thorough enjoyed my more than1 hour of playthrough!

If I may nitpick, I'd love to know what stat rewards I will obtain for choosing certain dialogue options, sometimes it's hard to tell from just reading the dialogue box. Speaking of reading, the text colour, font, and contrast were really aesthetic at first, but it became very straining to the eyes after a few minutes. There were also a few bugs where the game didn't register a successful roll, forcing me to re-roll again. It was a little frustrating since one small misstep will snowball into a huge disadvantage and you'll have to start all over again. But that goes to show just how strong the writing is, and how it manages to get you emotionally invested in the character and story.

Wonderful game, bravo!

The amount of mechanics crammed into this small game is staggering, and it's an achievement worth celebrating!

As a person that has zero experience in a wargame, I can't comment on it on a gameplay perspective, but I can appreciate the game by watching it play itself.

Really neat repair mechanics! Although I'm overall confused with what's going on on screen, my instinct just went for clicking on every icon and it worked out well somehow. Some visual/audio feedback in response to your actions would be very helpful.

I had fun guessing where to place the next bomb. A very successful and solid execution of the battleship idea!

Great atmosphere and models, most of the mechanics seem worked well.

I'd love to see the planes arrive sooner, even at the expense of taking early damage. The waiting around had me wondering if something was broken.

Great graphics and dialogue, I'm pleasantly surprised to see cutscenes!

I can't figure out the intended way to solve the puzzle, it seems to me that brute force was the most efficient way to solve it. Maybe I missed something?

I would have loved to walk faster and be able to skip the dialogue animations without jumping to the next dialogue. Great writing and atmosphere kept me going though!

Great graphics and creative take on the genre! Very unforgiving though, I'll have to spend considerable time to get good at it