Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This soundtrack is exactly what I would imagine a cute simple baking game with cats would sound like! I like the honky tonk sound and the use of syncopation, the ragtime influence is unmistakable. The increase in tempo and the key changes worked great together to heighten the tension and panic!

The way we modulate from C to F goes from C - D - Gm - Bb - C - F, which felt a little clumsy. It feel like it could work if we first modulate to Gm through C - D - Gm, take some time to establish ourselves in the key of Gm, then modulate to F through Bb - C - F. For a very short modulation as it is now, a C - C7 - F would serve the function without tripping over itself.

The creative question is, with the piece ending in 145bpm, how would you loop it without it feel like it's slowing down back to 133bpm?

Hi, thanks for the advice on the modulation. I was clearly overthinking that part to the point of confusing myself. I should have taken a step back and just reworked those few measures without trying to force adherence to the harmonic structure of the previous, similar sections. 
The idea with the piece ending at a higher tempo is that the parts would loop independently - the beginning would loop until time begins to run out, which causes the modulation and speed up section to play, followed by the urgent, higher speed part. So there is no intent to loop the earlier sections, because we want to keep up the pressure without reintroducing the more relaxing accordion or some slower feeling parts dominated by longer harmonies.
Again, thanks for the constructive criticism, I'll definitely spend more time actually learning about proper modulation technique.