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I had lots of fun playing this game, the art, music, and the throwing all complimented the pro-wrestling theme and it was great! Combat was tight, but it encouraged strategic play. Incorporating the throwing into the first boss encounter was a lot of fun, I wished there were something similar in the final encounter! The game became too easy as soon as I unlocked the dash - infinite distance dash with infinite i-frame and can change direction without any sacrifices might be a little too overpowered. But the power fantasy was real, and I had a great time playing it!

Thank you thank you!

I agree with you on both the final boss and the dash, ultimately we ended up running out of time and the decision was made to embrace the power fantasy as a lil endgame twist (and maybe a developer gag about final bosses always being the easiest part of the game) for the 30 day jam.

We're looking into a stamina system, which would be used to manage the dash and then also for an enemy lift skill (not fair to the lil guys to carry them forever I think). Would also like to change the dash so you cannot turn, but rather slowly shift your position perpendicular to the direction you're moving.