Looks like finished game, just add reset mechanic with prestige scaling and it's done. Good job!
I also see that it was uploaded 22 hours, 4 minutes before the deadline. Were you speedrunning the jam XD?
| Criteria | Rank | Score* | Raw Score |
| Visuals | #20 | 3.903 | 3.903 |
| Gameplay | #27 | 3.032 | 3.032 |
| Fun Factor | #36 | 2.935 | 2.935 |
| Audio | #48 | 2.871 | 2.871 |
| Overall | #48 | 2.914 | 2.914 |
| Theme Implementation | #67 | 3.323 | 3.323 |
| Special Object Implementation | #122 | 1.419 | 1.419 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Submerge, drill, and extract. Deep Sea Miners is a gritty underwater expedition where your mission is simple: harvest the ocean's richest veins while surviving the high-pressure environment of the deep.
Looks like finished game, just add reset mechanic with prestige scaling and it's done. Good job!
I also see that it was uploaded 22 hours, 4 minutes before the deadline. Were you speedrunning the jam XD?
Oh, idle resource management game, I can´t get enough of those! Pretty addictive!
Pretty fun game! I liked the graphics, it had a nice arcadey vibe I enjoyed. The gameplay itself was fun, and I could see myself putting time into it!
Very consistent style, it really captures that "drill corporation"-building vibe. I’m not sure where the speaker is located, though.
Its and alright idle game. Pretty satisfying to see the elevator going up and down with all of your hard-mined minerals.
The game is excellent; it balances suspense well, and the visuals and music are pleasing. However, sometimes you want to press the speed button.
A pretty simple incremental game! I like the really good graphics :P, Although it seems like the submariners are simply color swapped. But that is some good effort! I dont really see where the speaker comes in though, but I did spent a good chunk of my time progressing until 600m! Good job on the game overall :)
Thank you for the detailed feedback and for reaching 600m! Glad you liked the graphics. You're right about the color swap—since it was a Jam, I had to optimize time, but I'll definitely look into unique designs for future updates! The speaker was optional and I don't really find a way to incorporate it, but I'm glad you enjoyed the progression overall. Thanks for playing!
A well-developed balance. It's not boring to spend a lot of time here.
Oh, I played something similar. A game for the lazy, where you control your development. You did it well. I like most is the art.
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