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Blossom Beneath [Jam version]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #1 | 4.400 | 4.400 |
| Presentation | #3 | 4.500 | 4.500 |
| Enjoyment | #15 | 3.400 | 3.400 |
| Overall | #18 | 3.683 | 3.683 |
| Use of theme | #22 | 3.700 | 3.700 |
| Controls | #49 | 3.100 | 3.100 |
| Use of prerequisite | #79 | 3.000 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
MiniScript
No
Wasn't made with MiniScript
Bezi
No
Wasn't made with the help of Bezi
GameMaker
No
Wasn't made with GameMaker
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Comments
Please develop this further. I have a feeling you are capable of making a genuinely horrific experience because you understand that to terrify is not the same as to startle. There isn't a single jumpscare (or any action) on this game yet the sheer earines of your writing had me on the edge of my seat. I'm a bit disappointed the good ending was as much a letdown as it was, but I understand it's a jam and you have to cut corner. It just made me wish I'd known that before sinking so much time in it trying to make it through. Then again, you can take it as a compliment that I spend so much time on a jam game.
The presentation is amazing in this one. Love that you even added some cool shaders to spice up the interface as well. I somehow managed to finish the game on the second day as well despite not really knowing what I was doing lol
this game is one of the most unique in this jam. the gameplay is something totally out of the box.
I confess that the first time I played it, I didn't pay it the attention it deserved. I had been playing a wave of platformers and "quick" games, so at the time I couldn't really enjoy your game and ended up putting it aside. but today I tried playing again and giving it the attention it deserves, and wow, what a journey! I'm not going to lie, I couldn't finish the game, I don't even know if it has an ending haha
I got to day 14 with the symptoms pretty much balanced out.
I had to stop playing to go back to work, unfortunately.Your game is amazing, the experience was a wonder, congrats on this polished gem!
One word I can give to this game is "beautiful".Everything was really well made, art style, gameplay , everything.Also, sound effects good too especially background music.I've been playing this for more than 10 minutes.Thumbs up for the developers!
Everything works really well together to create a really addicting game! The ending thing is a tiny bit underwhelming, but fits. Fantastic job overall!
very clever strategy game. What struck me about moving the ship around to loot is the way it fit in a larger framework.
Looting with the ship is like taking the rover in Star Control II / Ur-Qaan Masters in the early 90's and looting the rare elements down on the planets in each star system, and then you crafted (I think?) or maybe just sold the stuff.
So, tremendous respect for this game.
Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
https://exedexes1.com/