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A jam submission

Arché-eau-logieView game page

Explore a sunken city and discover it's stange mecanics
Submitted by clemicle, Julie Besançon - Loupiote, Narqa — 1 hour, 25 minutes before the deadline
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Arché-eau-logie's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#173.1503.150
Visuals#193.9503.950
Special Object Implementation#253.6003.600
Overall#383.1503.150
Audio#462.9502.950
Fun Factor#512.6002.600
Theme Implementation#982.6502.650

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
We are locked in an underwater archeologic system and the Speaker is the item that allows us to travel through it

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Comments

Submitted(+1)

Character design and speaker mechanic are neat, tho I got stuck after 3 notes because I don't know where to go :P

Submitted(+2)

Great artwork, nice concept with the doors and the platforming switching on/off.

I have a lots of feedback but it's all small things I promise!

I fell off the last level on the far right, I thought there was a secret maybe below, and I think there was? But I didn't land on the lower floor and kept falling forever so I was stuck (no worries it's a jam). I think it would have been good to lower the gravity to make the platforming feel more watery. Oh yeah and picking up the speaker didn't work the first 1 or 2 times for some reason. Since there's only one item in the game you could just auto pick up when close. :)

Last thing, with the great art it's a shame that fullscreen is disabled, is it intentional? I think you can enable it on the itch settings.

Well done and congrats on the entry!

Submitted(+2)

Great artwork, nice concept with the doors and the platforming switching on/off.

I have a lots of feedback but it's all small things I promise!

I fell off the last level on the far right, I thought there was a secret maybe below, and I think there was? But I didn't land on the lower floor and kept falling forever so I was stuck (no worries it's a jam). I think it would have been good to lower the gravity to make the platforming feel more watery. Oh yeah and picking up the speaker didn't work the first 1 or 2 times for some reason. Since there's only one item in the game you could just auto pick up when close. :)

Last thing, with the great art it's a shame that fullscreen is disabled, is it intentional? I think you can enable it on the itch settings.

Well done and congrats on the entry!

Developer(+1)

Thanks a lot for your feeedback ! (I'm answering to this comment as they're cloned x3 )

The critics you're making are totally valid and there can be an answer to all of that : The final rush for making a playable game xD

For me it wasn't the first jam but it was the first time we worked as a group of 3, so don't worry on the length of your comment I'm aware of the kind of problems a rush can provoke, and I also love those kind of feedback !

I'll answer point by point : The 2 last scene are missing the walls, so you can fall off them, and there's no secret to be found. We indeed thought abound changing the gravity to fit the theme more, It would've totally change the layout of the platforms a lack time to make those changes. 

We're also aware of some problems with the pickup of the speaker, we've done the picking item system at the begining because we thought about levels and puzzle where you're able to put it somewhere to move without it but we lack time to make those one.

For the fullscreen, we forgot to enable the itch.io one indeed and I think we can do that now even in the voting period, but we made in game an option menu where you can toggle it (when you start th game and by presing escape or P during the game)

Thanks again for your feedback ! We're extremelly happy with what we have done with our constraints (saturday we had personal stuff to do so we didn't manage to do that much advancement) and that our work resonated with people !

Submitted(+1)

Awesome art style and animations, great job!

Submitted(+1)

The idle animation of the guy is very smooth :)

Submitted(+1)

very pretty artstyle!

Submitted(+1)

Huge fan of the art and puzzle implementation of the speaker and music! Kudos to the team, lovely work.

Submitted(+1)

Beautiful art style, nice game.

Submitted(+1)

I really love the gameplay and the game's art style is so beautiful! Well done!

Submitted(+2)

I found the puzzles where I had to quickly change between the music being on and the music being off quite fun and engaging, great work!

Submitted(+2)

Cute and original gameplay, nice pun too :)

Developer

thank you !! 

Submitted (1 edit) (+2)

I liked the animations of the main character; I feel like it looks very smooth :>

Developer(+1)

Thank you ! It took a while but we're so proud of the result too 

Submitted(+1)

loved the art and music. the jump animation was smooth

Submitted(+1)

Love the way the character moves! Though sometimes the speaker get stuck in mid air, I enjoyed your game. Great music too! Bien fait!

Developer

Yeah we wanted the player to be able to drop the speaker but didn't have time to design puzzles that require you to do so. That's why fixing the speaker physic when dropping it wasn't a top priority

Submitted(+2)

tres bon jeu, super musique  et l'aaaaart! on point!

Developer

Merci mille fois !! 

Submitted(+2)

I loved mask vibing with the music on the door. I felt the same way while playing the game. It was a very nice and soft choice of music.

I can't leave out the drawings; they look pretty good too. 

Submitted(+2)

Hey well done for this project ! I really liked the art direction and the fun mechanic twist with the speaker. Super cool

Developer

Thanks, even though we had so much more ideas and didn't have time to put them into the game

Submitted(+2)

The animation style is very cool and unique. Reminds me of old french sci-fi animations like The Fantastic Planet. The gameplay is also interesting and fun. 

Developer(+1)

Oh wow I'm,,, quite emotional about my art being compared to such a piece, thank you so much !! 

Submitted

Hey!
I really love your visuals and audio!

Tho I was smashing every button to pick up something (?) and it didn't work.

And the door seems to be not working because of that

Developer

Hey! 

Thanks for your feedback. The doors are indeed not working because you didn't pick up the speaker on top of the platforms. The key to do so should be A, but I'll test it again later to confirm a bug didn't come up last minute without retesting it ^^