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A jam submission

The Forgotten castle of Niva CelastaView game page

Submitted by a_lame_boy — 5 minutes, 26 seconds before the deadline
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The Forgotten castle of Niva Celasta's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#193.5833.583
Usability#233.3333.333
Vibes#243.9173.917
Inspiration#313.5003.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The vibes here are immaculate!! The cover and maps ooze NES goodness, great adventure site!!

Submitted(+1)

So many things to like here.  Cover so reminds me of the 80's, killer!  The map, how did you create it? I love it.  Nice simple layout, very succinct and very much reminds me of Castlevania. I also like your nod to the ninja turtles (toad folk) lol, since I themed my adventure on that game. I'd run this adventure! Looks fun!

Submitted(+1)

I loved the cover, map, and the different colors for each area, very readable.

Submitted (1 edit) (+1)

The map and layout are really good, bravo. The dungeon has secondary entrances, secrets, and factions galore. The NPCs all have motivations. Yum!

This adventure is good, and is runnable with some work. But I have some nitpicks because I think this adventure could be truly great with a few tweaks.

 I would have loved to see all the monsters in the keys. For example, the faction section lists the the turtles but the key doesn't explicitly mention them. The GM needs all the key info in the key to run! Otherwise they might forget to put the turtles anywhere. Some rooms mention the monsters, some don't. Likewise I'd like to see more interactivity and specific detail in some of the rooms. The showroom has some tiles trapped with darts, but which ones? How will the players interact with this to figure out and avoid?  The royal bedroom hides a key but there's no clues to check under the carpet. Maybe a note, NPC dialogue, or even just it looks the carpet was recently moved would add the needed layer of detail for players to really engage. And just from a runability standpoint, some stats or what monsters from Shadowdark to reference would make it easier to run.

But don't get me wrong, this is an excellent submission and for real art. You should be proud. Great work!

Developer(+1)

Hey! Thank you for your time and feedback. You're right, there are many areas for improvement to make this a better adventure!
I'm planning a V2 that I will release after the end of this game jam. I'll include some of the feedback you and other commenters have already shared: making the map more readable, creating clearer links between keys and locations, adding some clarifications here and there, maybe adding some art, etc.
I was in a bit of a rush for this, and it lacks some important QoL features and content, I must admit.
Thank you again for the feedback — I truly mean it. It's really valuable and helps me improve!

Submitted(+1)

Omg that map. So good. Whipped me right back to being a kid and poring over a game manual


Was missing some stat block or suggested monsters to reskin in the module to make it easier to get to the table, something to look at if you expand it. 


Overall cracking!

Submitted(+1)

I love the cover and the map. Not just the art of the map but the layout and the flow of the whole thing, I really like how open it feels. The descriptions are super clear and pretty interesting, I'd love to see this adventure with full art in the future, I reckon that would be incredible! Really cool adventure!

Developer(+1)

OMG, you're so kind!
Thank you so much! I finished this at the very last minute, so there are definitely some errors, typos, and missing graphic elements.
I’m planning to polish it right after the jam to make sure I’m 100% satisfied with it. Thanks again for the feedback :)

Submitted(+1)

I love this. First off, the cover reminded me of a dungeon synth cassette. The map is colourful and totally something you'd see in an NES manual. I like how you've set up a cool myth, and a great area for emergent play. Bravo.

Submitted

I love this. First off, the cover reminded me of a dungeon synth cassette. The map is colourful and totally something you'd see in an NES manual. I like how you've set up a cool myth, and a great area for emergent play. Bravo.