Really fun game! I wish the bullets were a little more predictable to make the game feel more fair, but it was fun!
Play game
TOO MANY's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4 | 3.824 | 3.824 |
| Polish/Juice | #5 | 3.647 | 3.647 |
| Concept | #8 | 3.647 | 3.647 |
| Theme Implementation | #17 | 3.294 | 3.294 |
| Art | #37 | 2.706 | 2.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is the theme implemented?
your own bullets are the only thing that can kill the player
Comments
This is sooooo sick! At one point I accidentally clipped one of my bullets out of bounds and I have no idea how lol. But that aside perfect 10/10 game! It feels like peak CoolMathGames, something I'd play in the computer lab and impress my friends and whatnot. A super duper creative use of the theme too and it's soooo smooth!
All I can say is congratulations! You've done so much in such a simple way, the game has enormous potential!
fun game, good theme implementation! I think it was kind of buggy, my shots were shooting through the wall at times, and the bounces felt unfair other times. I like how you get infinite shots too, makes you feel like you control your fate a lot! I think an in game tutorial that tells you how to play would be nice, I didn't know you could move until level 4 lol.
This is so deeply inventive. It's funny that the default screenshot because of the central positioning of the character, gave me a wrong impression of like Missile Command. But this is a far richer game, i like that it teaches that the bouncing inevitably leads to later the projectile comes back to your start point to hit you like a circumnavigation of the globe. Also very cool that the red targets are Not lethal to the touch because most developers would have forced that detail. And the open endedness of multiple shots allowed so if your central enclosed area accidentally has a hole in it so that the one shot gets stuck outside forever you can keep firing. So many great things that support open-endedness. Big big fan of that philosophically.
Gave you an itch follow and high marks on this game, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
Aww my feedback got deleted. I'll retype it word for word!
This is a very clean game, as others have said, so my feedback is gonna be picky picky :)
Main Mechanic Strategy
I love block breaker games for their potential with strategy, and so I thought this was a good use of the block breaking bullet mechanics, despite limited features in power ups or block types. However, the randomness of the bullets means that I feel like each level is just gambling until I get lucky enough to win. If the bullets were more predictable and you could shoot at more precise angles, I would have felt more in control.
Levels
The levels were pleasant, but the progression felt random, with levels exhibiting random mixes of open or tunneled terrain. Levels exploring fun twists on the mechanics, such as requiring bullet spamming, requiring dodging bullets, having a TON of blocks, having specific puzzle angles to shoot the bullets at, could have been truly engaging. Also, I beat the Thank you level too hehe.
Theme
Great use of the combination of themes for tri-jam and ham-jam!
Particles
Breaking boxes somehow felt anticlimactic, maybe more opaque particles and glass shattering sounds could have been nice. But the missiles look pretty good!
Good job, have a good day too!
Love it!, satisfying, simple and clean. The screen shake gets a bit nauseating at the end when there's a bunch of bouncing.


Leave a comment
Log in with itch.io to leave a comment.