Play outoftheplace
OUT of the place!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #77 | 3.067 | 3.067 |
| Theme | #85 | 3.133 | 3.133 |
| Controls | #88 | 3.000 | 3.000 |
| Originality | #118 | 2.800 | 2.800 |
| Audio | #133 | 2.000 | 2.000 |
| Graphics | #138 | 2.467 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cute game! Art was rudimentary, but charming and I think fit the game pretty well. I liked that you kicked the slimes farther each time so I could just stay in the middle and kick them away. Fun and simple. Critiques would be I wish there was some audio to go with kicking the slimes. I also think even having a very simple kick animation or even a color flash on the slimes would be good for a visual feedback so I know I'm hitting my kicks.
I like the core mechanic of this game. Kicking away slimes was pretty fun.
funny little blue creatures, hehe
Nice simple game, I like the push aspect of the game and that you have to physically hit the slimes off. However, for some reasons when you kick the slimes they just bounce back so much faster at your crops making the 10th wave really hard.
thanks for playing my game! tbh I should've explained it in the game but not a subtle hint in the description. the more you it a slime the more knockback they get but they also get stronger and faster. so ideally you want to knock out a slime in the least kicks possible so they won't go at Mach 10
Although its simple, I loved this artstyle!! It is so cute and would love to see them animated. As for the game, the idea is fun, and I do see potential to it, as I played a lot of Atomicrops XD
Did the slime just explode into a giant white rectangle? I almost felt bad for it.
The sprites are lovely and the kicking mechanic makes for a fun twist on a classic tower defense game. Nice work!
thanks for playing my game! the white rectangle is supposed to be a white beam effect played when the slime is knocked out, not when it explodes. though I didn't have time to give it actual effect
Cute game! I survived for a respectable amount of time :)
nice simple game , i think the controls was not that good :) and i am not sure what dose the big whit rectangle when you kill a slime have to do :) but good job the game is clean
thanks. the game is definitely not clean, really needs more polishing and actual assets. also the white rectangle is a beam to show a slime got knocked out for feedback of an epic kick
fun little game. survived until the 14th wave.
could not handle the speed of the slimes any further. around wave 12+, after 1-2 kicks, the slimes got super fast and almost teleported into the farm as soon as I kicked them.
likewise, you could almost kick the slimes from the farm straight into the abyss once they are fast enough :)
perhaps, if the slimes were to stop for a very short time after being kicked and their speed were to be capped accordingly so that they do not teleport, this could turn into a nice super tiny game.
yeah sorry I noticed these issues only after I uploaded the game. slimes do stop after being kicked but the delay is short. and slimes should definitely have a speed cap because currently at some point their speed can actually reach infinity showed by the editor
fun game
I stopped at wave 4 and honestly I could play until 1000. I enjoy the idea of a central idea and infinite enemies to fight. I liked the paper like character alongside how slimy the slimes felt. However, I am not sure but when I make the slime reach the border a white rectangle appears and I am not sure if an animation was supposed to be there or not.
thanks for playing my game and the great feedback. for the white rectangle, I originally planned for some animations for the game but I quickly realized I don't have the time for that so I went with something simple. the white rectangle was meant to be something like a death beam to show they're knocked out like smash bros
Leave my cabbages alone! =D