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A Dream About Shapes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #51 | 2.750 | 2.750 |
| Fun | #63 | 2.250 | 2.250 |
| Overall | #78 | 2.125 | 2.125 |
| Polish | #80 | 2.000 | 2.000 |
| Audio | #86 | 2.000 | 2.000 |
| Progress | #87 | 2.000 | 2.000 |
| Graphics | #102 | 1.750 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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it was stressful lol
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Comments
Great concept of linking time to goals, as it adds loads of tension right from the get go.
I also ran into the bug where I would quickly die; like your comment below I feel like that was from the upgrade inventory button becoming focused causing spacebar presses to re-trigger it.
The text wall at the start was also A LOT. I feel like the concept and mechanics can be explained in a few words, really. So making that first entry point feel less overwhelming would go a long way.
I could definitely see this concept expanding into other formats; from 3D shooters like Ultrakill or vampire-survivor style games. This format is also fun, and feels well suited to a minigame :)
The concept is really unique, using the time as resource is really cool, love it.
Few things I would improve:
This are mostly visual improvements, but the game idea is really amazing, keep working on it! :)
Really interesting concept! I felt like something kept killing me when I had time on the clock and couldn’t figure it out. But, the idea of a precision style arcade game with upgrades feels fun.
Here is my playthrough: https://www.twitch.tv/videos/2696582466?t=00h10m21s – Thanks for sharing!
Big Thanks for playing my game!
After viewing the vod, it seems that what caused to die with time left is probably due to a bug where the upgrade button gets pressed when its not supposed, i think maybe due to spacebar.
To address a question you had, the point of upgrading is to not only miss less, but it also gives you an extra time bonus for each upgrade, also each shape gives a different amount of time as well.
My main takeaway from the vod and fromother people playing it is probably to make the early game more forgiving and to make it clearer everything costs time.
I wanna make this into a commercial game in the future so expect more shapes, more mechanics, synergies, and much more in the future!