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(2 edits) (+1)

The concept of a Weeping Angel in a manor has potential to be terrifying as hell. But what I think brings this game down as a horror game the most is the Third Person gameplay, which on top of that makes it sligthly more difficult (at least for me) to traverse the building. The interact system (opening doors, picking up items) is relatively buggy too.

Still though, even if the environment came from a paid asset pack, the atmosphere is still there and the visuals in general look really nice. I like the purple hue the atmosphere has. This a pretty good game overall and I can see a lot of effort was put into this. Good job!

After returning to this game and actually playing it through, I can say this game is compelling. 

I got stuck because I didn't notice the "Attic key" notification I got when I picked up the crucifix. Seeing that your attention is led straight to the text messages, I think the white text is in a terrible localtion. 

Anyway, It helped me to figure out the game's whole design philosophy (Go to room, find item, find key, go to that key's room, repeat).  I noticed that the maiden has an interesting way of moving to you, mostly strafing around you, it's generally also a well executed weeping angel type enemy. I found myself having to strategically make her move to a different spot so I can pass her risk-free.

I liked the artstyle (altough the cool stylized fog strained my eyes slightly) and the atmosphere in general. The sound design is simple but functional. 

The negatives I mentioned in my striked through rendition of my comment still apply, buuutttt I'm definitely giving this better ratings now

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Dang lol 😕 harsh

Thanks for playing at least.

I didn't mean to be harsh or discouraging by any means, and if it seemed like so then deepest apologies.

I'll replay it just for reconsideration then edit my comment

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No you're fine lol Just wasn't expecting that, I had a lot of testers from the discord and fixed everything they mentioned. What about the interaction was buggy?

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It's kind of like a "works whenever it wants to" kind of a thing, though it doesn't bring the game a lot.

Anyway, you can read my new review of this game

Thanks for giving it another shot! Interesting though, you got the attic key when you picked up the crucifix? That's odd. May need to lower the radius of interactions, though that will further break door interactions so I will have to rethink those somehow.

Yeah if I recall correctly I picked up both at the same time

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That is really odd and should not have happened. I'll see what I can do.

I have figured out why. I forgot to check the bool isPlayerControllable when doing interactions. You likely hit E while the dialog was open. I will post a fix in a few minutes here.

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epic

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It's live now :)