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CAVING's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #16 | 4.071 | 4.071 |
| Enjoyment | #31 | 4.118 | 4.118 |
| Innovation | #84 | 3.824 | 3.824 |
| Overall | #95 | 3.766 | 3.766 |
| Audio | #98 | 3.735 | 3.735 |
| Visuals | #202 | 4.024 | 4.024 |
| Theme | #751 | 2.824 | 2.824 |
Ranked from 170 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You explore dark cave with strange monsters
What code and assets did you not make from scratch during the jam (if any)?
font, shaders
How many people worked on the game?2
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Comments
Wow, super fun game! Could get some balancing though because some artifacts are just too good. Would love to see this get developed more!
This is really polished and addictive. I love the fun twist on mining and cave exploration. The art, animations, and mechanics make each run engaging, though the theme could be pushed further to feel stranger and more varied.
If you get time, can you please rate our game? We've not hit the limit yet!
Well done ! bookmarking for inspiration ;)
Very satisfying game! I enjoyed it a lot!
This game is very polished! I really enjoyed playing this, the animations really locked in the game feel!
Every aspect of the game was neat, at the start I had a hard time dealing with monsters but then after some upgrades managed to finish the game. As other mention, the only "downside" if I had to put one, is the Theme, other than that congratz on making such a cool game
UI presentation is awesome right away. The music is chill and mysterious, and the boss theme being a rearranged version of the same track is such a nice touch. All the SFX are pure ear candy; the slot machine spin, the pickaxes bouncing, and enemies hitting back. Insanely polished for a jam.
Love how it blends roguelike deck-builder vibes but with a spin on it, pun intended. The shop upgrades between rounds actually feel meaningful too. Super addictive and very well put together. A huge amount of polish.
Really fun and addicting game! I played this for wayyy to long after beating the boss haha. That bandaid artifact is totally OP! Great job!
I like gambling and mining games. So this is the perfect mix XD.
Never thought these two things would go together but you did an amazing job. I also love the artwork. Very impressive!
Great polish, fun to play, was able to beat the big spider boss!
That was fun! Bandage is OP :)
Really nice game!
Super fun gameplay with an impressive amount of content for a game jam entry. Well done!
Really fun, I'd enjoy a larger more fleshed out version of this, practically begging for it.
Really really well polished entry! Well done friend and congrats for finishing the jam!
I had a lot of fun with this one, thank you for the epic submission!
Suggestions:
What I like:
I enjoyed it and I would love to see it being developed more with some underground map that affects the spawn probabilities, different “biomes” and more varied enemies.
Only one point where this game falls flat is the theme. It’s just one “place” so to speak, a cave. And more than “strange” I would say it’s “creepy”. I would really drive the idea home with e.g. more mushroom-like enemies and richer, “stranger” background.
Very solid game jam entry, and developed by only 2 people, congrats!
Another addictive deck builder. There is a small issue that keeps re-enabling the crt filter on level change
mmm... i love gambling.
i love the idea and gameplay! easy 5 stars
Oooh Luck be a Landlord + Peglin/Peggle + Minecraft?! You are taking inspiration from all the right places. Nice work on this game, it was a ton of fun - I'm saving this for later.
I think the core game loop was quite fun. There was also a surprising amount of content too with the various weapons, consumables, and enemies. I beat the boss in just the first run (saved for relics and the occasional extra pickaxe) so I think some extra difficulty could be nice for more replayability. I would also love a little greater enemy variety (most seemed to basically shoot me for various amounts of damage. And my one concern that I was not clear on is the durability system - I didn't know if my weapons would break after use for the rest of the fight.
I hope you continue building this out - the game loop is familiar enough with a lot of the recent indie roguelikes\lites, but I think the formula here is fresh enough to be special!
What happens when you combine Die in the Dungeon and Binding of Isaac with Minecraft digging? This masterpiece. Was quite addicting, maybe you could make it into a full game with content and more polish and I'll totally play it all day. Well done!