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Strange Discovery's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #431 | 3.375 | 3.375 |
| Visuals | #469 | 3.438 | 3.438 |
| Overall | #746 | 2.688 | 2.688 |
| Innovation | #747 | 2.562 | 2.562 |
| Enjoyment | #857 | 2.438 | 2.438 |
| Gameplay | #859 | 2.312 | 2.312 |
| Audio | #989 | 2.000 | 2.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are an adventurer that goes to strange places to discover different plants and animals
What code and assets did you not make from scratch during the jam (if any)?
I used an existing settings menu from my past game, and I followed a tutorial for procedural world generation.
How many people worked on the game?1
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Comments
Very impressive for a solo jam project! I would add a panel with controls for all actions on the screen since there is no tutorial. And it would be handy to be able to check the list of objectives while on the planet.
The procedural generation looks really nice, it gives off a No Man's Sky vibe.
nice procedural generation, unfortunately i couldn’t take any pictures
The procedural generation is well done. The planet feels lively and is vibrant.
Some background audio and some exotic quests would have set the game up more.
Two issues I faced were the mouse not locking on screen which restricts the camera movement and frame rate issue on the plane.
Kudos for finishing the game !!
The concept really fits the theme, and the generated planet really gives a strong vibe. But maybe consider adding some instructions or tutorials at the start to teach us how to get down the spaceship!
Congrats on nailing the procedural generation, a concept that is still quite obscure to myself! I loved the nature-documentarist angle, very cosy vibe in a genre that’s usually about colonising and survival. Plus it fits the theme super well!
I had some glitches with getting the mouse to work properly or stick to the game window, but it might have been me. What I would have loved to have was some sort of way to get back to the ship more easily, not by teleporting but at least some sort of signal or an arrow pointing you in the right direction. The idea is really cool and overall an impressive submission, well done!
Check out my game if you want!
fits the theme really well, i like the idea! it's kinda like a mix between no man's sky and toem :)
a bit more rng would've been nice, but it's already really nice submisison.
also oh god, i know the pain of implementing proper mouse controls for first person games in browser with godot :')
Neat game that fit the theme, I'd like a stronger objective maybe.
Pretty neat game. Nice job with the world generation! Love how there was a mountain in the middle which broke up the world pretty nicely (also I liked climbing to the top and using my camera to zoom down)
Would be cool to see some more variation in planets and clearer objectives. I wanted to be able to see my progress while I was not on the ship and couldn't see the pictures. I also got stranded on an island because I couldn't find my ship.. some say I am still stuck there today...
Good job on the making procedural world generation, there are some performance issues though and there seems to be a bit of a delay in the controls? Might just be cause of the lower framerate, interesting concept either way, a bit of a interstellar ambiance to it.
Check out peripheral!
Cool! The world generation is fun.
Very nice! The procedural graphics were really interesting. I struggled a bit with using the camera, adding the RMB to the controls would be good, even if it was an input that could not be changed.
One bug(?) I noticed was that if I returned from full screen, the mouse was not captured correctly, but that might be due to my browser.
Enjoyed this a lot. The visuals and procedural worlds looked very nice, though they weren't so different it felt like I needed to visit that many. Enjoyed the chill vibes of walking around taking photos!
Well I don't hav much to say but the random world generation seemed really. Maybeshow the controls somewhere because i did get of the ship after spamming like every key on my keyboard. eventually i figured that e is interact and RMB is Camera and c is take picture. I landed on the planet and wandered around whil taking some pictures but there were no creatures to be found. And i could'nd get back to the Ship either.
looked interesting! unfortunately I wasn't able to get off the spaceship lol, I guess you had to press the button but I wasn't able to
Sorry about that. The Interact Key Should Default to E, and you can change it in the menu and when you look at the button a Key indicator should pop up. Thanks for trying it tho :)