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A jam submission

Pip's Pilgrimage to ParadiseView game page

Help Pip on her journey to mouse paradise!
Submitted by Just2Moos — 2 hours, 26 minutes before the deadline
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Pip's Pilgrimage to Paradise's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#3033.4373.692
Gameplay#4403.0083.231
Audio#4913.0083.231
Innovation#5852.8643.077
Visuals#5933.2233.462
Overall#6062.9723.192
Theme#10182.2922.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
A mouse goes to many strange places

What code and assets did you not make from scratch during the jam (if any)?
Kenney fonts, mouse squeak

How many people worked on the game?
2

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Comments

Submitted

I love the charming artstyle and audio. The gameplay and structure is also very unique, jam-wise. Nice job to the team.

Submitted

LOVE! I see so much potential in this game! The placement of some objects made it impossible collect without getting hawked. I could see maybe fine-tuning some of the objects design so that they are more recognizable, like the boot and shield. The world design is very cute and so is Pip! I would love to this this game expanded more! 

Submitted

Really fun concept! I quite enjoyed the three-phase gameplay (feeding > map moves > minigames). And Pip is so cute! :D

Submitted

This was really cute, I had fun playing this! Sometimes I found the positions of certain items a little difficult to get to without being mauled by a hawk, but I really like the procedural generation aspect of this a lot. Great work!

Submitted

Such as sweet game! It took me a couple of tries until I understood that you can hide under things in the forest - but once I did, the jurney through the forest became more relaxing

I think this game is bursting with potential - right now there's no real reason to go to the forest too mcuh as it's so dangerous , and you don't really need the inventory space. It could be cool if you the food became more scarce as you go, and so stocking up will become more needed. Also, 1-2 more mini games would be really appricated

Nice job

Submitted

So. I saw this game on my commute, thought id leave it for my girlfriend when i got home, put the game on and she ended up playing for the 30-ish minutes until she got to the end. She had a blast and made me give you 5/5 which for a lot of it i agree, but your theme wasnt quite strange imo, regardless, i have no say and you get 5 stars all around. She loved the game, its very cute and wonderful. You have the basis for a really fun game with some ux improvements, animations, sounds and additional levels. Its a great start because you can definitely expand this to be a full game with many different encounters. 

Great work!

Submitted

I felt very bad leading Pip to his doom a couple of times. At least I got him to mouse paradise eventually :)

It would be nice if the items in the hawk area were more descriptive. They're great, but I thought they were odd-looking food items until I actually collected them.

Submitted

Beautiful game, Pip's design is so lovely, the only thing I didn't figure out was how to get more food in order to not die from hunger, so I wasn't lucky enough to get to the paradise :')

Submitted

This was a very enjoyable experience! Visually pleasing

Developer

Thanks for playing!

Submitted

That's a sweet and relaxing game - it was fun playing a little mouse (and so cute!) and i definitely enjoyed playing it several times:)

at some point there was a bug that camera on the map didn't move down when the mouse moved, so i kinda got stuck

Developer(+1)

You can use WASD to move the camera on the main map! Thanks for the feedback! That might not have been intuitive 

Submitted

ches 

Developer

🧀

Submitted

My favorite game on this jam so far :3 Loved taking Pip through the journey and I think the game has a lot of potential, if the team keeps working on it., as the gameplay as of now is a lil bare bones, with very few items to collect.

Developer(+1)

Thanks! We really appreciate it. Wish we had more time during the jam to work on it.

Submitted

Yeah I feel the same wayyy, a week is just not a lot of time. Hope you n your gang continue making games after this one, though :3