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Strange Caves (Brakeys Game Jam)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #597 | 2.850 | 2.850 |
| Visuals | #617 | 3.150 | 3.150 |
| Theme | #734 | 2.850 | 2.850 |
| Overall | #735 | 2.708 | 2.708 |
| Gameplay | #753 | 2.500 | 2.500 |
| Enjoyment | #812 | 2.550 | 2.550 |
| Audio | #833 | 2.350 | 2.350 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
There are multiple caves to explore
What code and assets did you not make from scratch during the jam (if any)?
None, just copied Kenny player assets
How many people worked on the game?1
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Comments
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Great job!
This is a cool sandbox. I like being able to depart from the ship too, and the small sprites help make the world feel massive. Cool project overall.
They physics felt great, and I like the auto-tile visuals!
I agree with Geloz, adding an objective would be huge.
Nice work!
A fine prototype I would say. And there are no glitches so I'd say that's a win in my book
Funny little game. Hope you'll add a goal.
haha its a funny concept ! i like it it was fun wandering around !
Infinite level during a game jam is a brave move - crushed it though!
There may be nothing to do, but the game turned out to be quite interesting
The space ship physics feel fun to maneuver around, sucks you didn't get to add much more gameplay but thats how jams go sometimes
A very good concept. If we add some mechanics and goals, it will be very interesting.
This is fine. Cool prototype!
Cool prototype, which algo did you use to generate terrain, wave function collapse?
It’s all Perlin Noise, one for terrain, one for biome borders, on for humidity and one for temperature, at last, one for detail, for deciding different block variants. I made it with seeds in mind but didn’t get time to allow seed inputs lol