That's fucking clean. Big fan of pixel art here basically, hotline miami, and katana zero, so this resonate with me ahah
Plus, it's super juicy ! well done !
Feel free to test our game !
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #5 | 4.320 | 4.320 |
| Enjoyment | #38 | 4.080 | 4.080 |
| Overall | #100 | 3.747 | 3.747 |
| Audio | #136 | 3.640 | 3.640 |
| Visuals | #149 | 4.120 | 4.120 |
| Innovation | #308 | 3.320 | 3.320 |
| Theme | #634 | 3.000 | 3.000 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are in the void, and the void is a strange place...
What code and assets did you not make from scratch during the jam (if any)?
Sounds: CC0, mostly Helton Yan's Pixel Combat
Music: CC4, Pink Bloom Synthwave Music Pack
How many people worked on the game?1
That's fucking clean. Big fan of pixel art here basically, hotline miami, and katana zero, so this resonate with me ahah
Plus, it's super juicy ! well done !
Feel free to test our game !
This would be cool as a game I had paid money for. As a game jam entry it's amazing. Really enjoyed this one.
This game is soo polished ! The animations / the sounds the particles are so punchy ! GG
Just finished your game. God, I was mad the whole time, but I still enjoyed it. Btw, nice idea adding speedrun paths across all levels
Amazing dynamics. The game feels complete with superb visuals and audio. I made it to level 12 and was quite impressed by such a variety of content for a one-week jam game. I played in browser and didn’t have many performance issues until level 12, where the void starts chasing you. There, with every next attempt, the game felt slower. Also, having a full-screen button in the web version will help.
This game is super sick! You managed to make dashing feel really good and every mechanic and enemy uses it in an interesting way. The level design was also great and the way it ramps up made the experience feel very engaging and also satisfying to get to the end. You really nailed a simple-yet-fun mechanic and made something awesome with it!
The dash is so goodd....
Nice feature that instruct player to do dash for platforming.
Awesome driving gameplay. Would really like to see more enemy variations and harder levels. I really can see it being developed further outside of the jam
super fun game!! :DD the gameplay was SUPER satisfying. i can *feel* the hotline miami inspo through the way i'd gradually begin to lean forward, lock in, and rush through levels after dying a few times- the adrenaline rush is so good! i'd love to see you expand upon this since the gameplay loop is so fun :]
Super good. Art is great, very coherent and the animations are very good. The music is a great fit, and the gameplay is nice and tight. The controls are challenging but not unfair, so once I got into the groove, the levels just sped past.
Ahh dashing in to enemies and fighting them felt so satisfying nice game.
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