Feedback:
- Solid initial concept
- Doesn't need much to become a full game.
- enemies and a way to attack on you're well on your way
Great job!
| Criteria | Rank | Score* | Raw Score |
| Innovation | #597 | 2.850 | 2.850 |
| Visuals | #617 | 3.150 | 3.150 |
| Theme | #734 | 2.850 | 2.850 |
| Overall | #735 | 2.708 | 2.708 |
| Gameplay | #753 | 2.500 | 2.500 |
| Enjoyment | #812 | 2.550 | 2.550 |
| Audio | #833 | 2.350 | 2.350 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
There are multiple caves to explore
What code and assets did you not make from scratch during the jam (if any)?
None, just copied Kenny player assets
How many people worked on the game?1
Feedback:
Great job!
This is a cool sandbox. I like being able to depart from the ship too, and the small sprites help make the world feel massive. Cool project overall.
They physics felt great, and I like the auto-tile visuals!
I agree with Geloz, adding an objective would be huge.
Nice work!
A fine prototype I would say. And there are no glitches so I'd say that's a win in my book
The space ship physics feel fun to maneuver around, sucks you didn't get to add much more gameplay but thats how jams go sometimes
A very good concept. If we add some mechanics and goals, it will be very interesting.
Cool prototype, which algo did you use to generate terrain, wave function collapse?
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