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(1 edit)

Thanks! I'm glad you enjoyed the interactive-ness of it :)

With regards to benchmarks, this one was about 3 days of work (about 8 hours per day),  as I also had another entry for this jam. That one was about 1.5 days of work. 

90% of the time spent on Beatcore was drawing the artwork for the scenes, and also designing the timings. The actual game's code is very minimal, like, draw_background(), draw_pucks() lol

Man, that is actually crazy.  I guess my project took way longer because I basically had to learn everything about game dev as I went . That and  I was too scared of copy right infringement to use any premade assets or music. 

For sure when you're starting out, it takes 10x as long because you have to google how to do everything! Very brave of you to use game jams as a way to learn gamedev, the pressure would have been way too much for me when I started.

I don't think you really need to worry about copyright in a game jam, I assume that rule is just to encourage creativity (and to prevent blatant theft).  

But you evidently didn't need premade assets anyway, as you clearly have the skill to make your own art - it's actually kinda similar to my style, if a little more pixel-arty. 

(+1)

Well it's kind of you to call it brave and just not crazy. I decided to go the Game Jam route so that way I was forced to actually sit down and learn to make a game rather than doodle ideas in a notebook. It will also give me some frame of reference of my improvement for the next Jam. 

Also, I agree there are for sure some similarities between our styles since it looks like we both really like muted/retro color schemes and a nice black outline. and thank you for your feedback on my game!