Really excellent work, especially at only 14 years old! It seems like you already have a pretty good sense for the things that are missing and I’m sure with a little more time you would have had them in there.
Great work!
| Criteria | Rank | Score* | Raw Score |
| Visuals | #221 | 3.971 | 3.971 |
| Gameplay | #262 | 3.324 | 3.324 |
| Enjoyment | #387 | 3.294 | 3.294 |
| Overall | #449 | 3.216 | 3.216 |
| Audio | #487 | 3.029 | 3.029 |
| Theme | #495 | 3.265 | 3.265 |
| Innovation | #822 | 2.412 | 2.412 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It is based on occult themings such as cults, which are definitely strange places of the world
What code and assets did you not make from scratch during the jam (if any)?
None, all was made during the jam period, except for the sound effects which were "borrowed" from the internet.
How many people worked on the game?1
Really excellent work, especially at only 14 years old! It seems like you already have a pretty good sense for the things that are missing and I’m sure with a little more time you would have had them in there.
Great work!
I love the weapon evolution! It’s a challenging game with a great atmosphere, I really liked the pixel art and I appreciate the replayability factor
To enhance the experience I’d suggest working on the camera movement. It feels a bit jittery and unresponsive at times. I couldn't finish it (probably a skill issue on my part), but it was a great experience nonetheless. Nice one!!
very nice art, loved the theme you chose for the jam!!
first time I tried playing i coudn't move, but after refreshing the page, it worked!
i liked the art, gameplay, the enemies were challenging but wasnt too hard. the upgrade mechanic was solid. Great game!
Nice one, I liked the added replayability built in by giving me two choices of weapons at the beginning. Highlights were the pixel art and overall game feel - screen shakes, particle effects, the good stuff that give a little extra polish. I'm not sure if you had health pick ups at some point that I might've missed, but that would have been appreciated - maybe a choice between refilling some hearts or powering up a weapon at the end of a level. And yes, always nice to give players a second or two after they enter the room before opening fire on them!
But you can be proud of this one, especially since you made everything during the jam. It's a really well put together game and I had a fun time with it :D
Pixel art was incredible, I especially loved the blood effects from the knifes! However, I think that adding a bit of sound effect variation to the game would enhance it greatly; I felt a little annoyed from hearing the same sound effect from the kunais over and over again. Overall, really well made, especially for one person. Good luck with the jam!
Cool atmosphere. I got pretty strong but kept making mistakes and died :( I liked the feeling of strafing and having a fan of knives shoot out.
This is great, although that first cultist needs to chill. He hit me with so many knives in the first room, died before I figured out what to do :) Top marks.
A great room-based roguelike. The dark atmosphere and the bloody weapon design really stand out. The only criticism I would give is the good old Binding of Isaac trap of instant damage on room entry - unfortunately got hit by that more than I would like to admit. Otherwise really solid game.
I escaped! Though ngl, I was sweating there cus I had a really big projectile but not much damage. Liked the rogue liked aspect and the vibe was really well done. Of course more control guidance (especially the door key) would've been nice and also maybe making the enemies spawn further from the doors. But overall I had fun and died a couple times before I made it to the end.
Was fun!
I liked the use of lighting in this game. The punchiness of the weapons made the gameplay extra satisfying too. Good job!
This game is very horrifying overall as the artwork is magnificent. The game is sort of hard due to the enemies shooting as soon as I entered a new room and the fact that the rooms are small, giving me less room to maneuver around
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