OK, there is no way I am going to finish this and have time left to try and rate more games, because I am already stuck, but I'm loving this and I want to know what happens next so I'll finish later. :-)
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What's your apartment?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #14 | 4.046 | 4.046 |
| Theme | #17 | 4.426 | 4.426 |
| Gameplay | #44 | 3.872 | 3.872 |
| Innovation | #48 | 3.979 | 3.979 |
| Audio | #79 | 3.809 | 3.809 |
| Enjoyment | #85 | 3.894 | 3.894 |
| Visuals | #88 | 4.298 | 4.298 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The protagonist goes to visit a friend of hers (called Sarah), however, on his ride to the elevator, she finds herself to be stuck on the elevator. When Sarah heads down at another elevator she also finds herself stuck. However when the door finally decides to open, they realize that they aren't in the same "reality" they used to, traversing through countless of odd rooms, using only the cellphone as a form of communication, in a hope that they can get out together.
What code and assets did you not make from scratch during the jam (if any)?
We made almost every asset of the game except:
a few sound, in which we got from pixabay
and the font, which was made by YūkiPixels
How many people worked on the game?3
Comments
Ngl I may be dumb, I was able to get the first puzzle after like 10 mins. but the second left me stumped :sob: usually in the puzzle games i like (one shot) you just have to manage resources in a way that leads to the puzzles solution :sob: what I was able to get to, was really good tho :3
insane amount of variety and polish for a one week jam :0 that being said, i do think it goes on just a smidge too long- those first two puzzles were brilliant (numbers one gave me some nice blueprince vibes, and once i figured out the trick for the colour one it was v satisfying to complete!) but then it kind of derails quite a bit. i felt like the vibe slowed down a bit much on the connecting wires one (but the rope simulation was excellent) and appreciated that the 2nd half of the turret section was much easier than the first :] the clock puzzle part was very visually simulating but the puzzle paled in comparison to the first two (maybe im an oldhead and can just read analogue clocks lolol maybe younger people struggle now?). once i reached the snow area i wondered if that was the final section (was there a puzzle here? i just kinda wandered and found the elevator and am worried i missed something!). overall, wonderful artwork (i really like your lil 8 directional pixel guy! v smooth) and a fun collection of minigames (was really expecting to get scary maze game'd in the arcade), i feel like the only thing missing is a stronger connecting thread :] so much variety from a small team tho- bravo!
Wow, what a complete review! You got it, we really got inspired by the maze jumpscare game and the blue prince puzzle haha. The snow part was just a break for the final room, we thought that a room to just pass by it would be nice. You were one of the first to catch this much references, congrats!
Thank you so much for the review!
INSANE amount of polish and scope for 1 week. Incredible work. Thoroughly enjoyed playing this. I actually found this cause I also made an Apartment themed game! Very different vibes but would love to get your thoughts :)
The puzzle idea behind figuring out how to progress and escape is nice and the phone UI adds to the immersion for sure. I would say I'd prefer the puzzles to be something more than just school-level tasks. Something more strange like deciphering alien language, or switching levers that change the room structure or visual, or stuff in that sort. But that's just me, was enjoying my time anyways, good job!
Visuals:
1 ... I love thing publish page bg animation -> elements fits together very well.
2 ... LV 1 before going to elevator -> colors adjustment (walls & floors looks almost the same)
2.1 . Character colors are almost the same as bg & walls -> hard too see
3 ... This elevator scene with little tunning (animation would look much better -> example: little samera movement of elevator)
4 ... I am not sure but are those messages scripted to appear after 3sec?
Design:
1 ... Giving player option to disable phone & decide when to send message -> gives the feeling of control.
..... Now I am not able to turn off phone when I want.
1.1 . but this phone message with elevator looks interesting
2 ... I would rather see I am able to spam answers than wait (2sec) if I fail
3 ... what if I fail this puzzle? -> its
4 ... color puzzle would make people give up (is this LV 2 Power Ranger riddle)?
Bug:
1 ... spamming E on closed elevator stacks messages "cant open"
2 ... Looks like you have trigger on test: click test -> exit -> you can not reopen test except going out of trigger range & re-enter.
3 ... writing correct answer -> you are able to enter another answer -> you get message wrong (correct answer still applies)
Sound:
1 ...I can listen this sound more than 5mins good job
Great game. A LOT of content for 1 week. The story is well written and interesting. The puzzles are cool (I had a very hard time on the first 2). The last level was a bit frustrating because some path looked walkable but were not. Overall very fun and one of the best of the jam. Congrats!
I like the art for the controls on the jam page. Love the art style for the world. I like the little jiggle on the hand when it moves, nice game feel. UI and dialogue looks very nice and clean. The puzzles are cool! I really like the idea of the friend participating in the puzzle solving too. Good variety of puzzles, definitely very ambitious for a jam game but well executed. I think the gun level was really frustrating cause the blind spots were hard to see and I kept getting stuck on wall corners. I tried to cheese it on the green squares level and clipped the cursor out of bounds, unfortunately soft locking the game. Would have been nice to have a way to reset the level so I could continue. Overall it was a very interesting and nicely polished game. Excellent work!
Your game looks insane but I've been stucked on the first puzzle outside the elevator. It honestly looks like one of the best entries in the jam so I will hold out before I rate the game in order to fully experience later when I come back to it. But from what I've seen this is soome insane work and quite humbling. Congratulation!
Everything is pretty cohesive, i love it. The art, the visual, the concept. Incredible.
Feel free to play our game ! (there's interface too, and pixel art ahah)
Really enjoyed playing this ! The visuals, music, and overall feel are super polished. The phone/texting mechanic is creative and fits the theme really well. Puzzles were challenging but satisfying when they clicked (even if I got stuck for a bit). Awesome job, especially for a jam!
Really good concept and lovely art i really like the cell phone idea. There is a lot of unique puzzles and i like them. Very good game!
What a great set of puzzles, they are simple but require you to think outside the box to solve them.
The story is a bit wordy sometimes and the english grammar can be better but there's nothing stopping this game being great.
Loved it!
Being stuck in an elevator is one of my irrational fears. Great take on the theme of the Jam. I also liked your art and music. A great story game, good job! I only have two points of criticism. I would have liked a checkpoint in the turret part after you have collected the keycard. Having to do that section over again felt kind of frustrating. You also have a limit of 3/3 throwing stars, but they keep refilling. I don’t really see the point of having a limit on it in this case.
Got to the end after around an hour of gameplay, this game excedeed by far my expectations. The graphics are amazing and the polishment and variety of this game is something incredible to achieve in just a week, even for a group of three. Really great experience!
I'm so glad I chose to play this game. It's really well made, visuals music gameplay, all of it. And it was long too but I enjoyed every bit and played it till the end. Very good job!! The turret level was brutal :)










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