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Just Another Casual Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #116 | 3.618 | 3.618 |
| Enjoyment | #200 | 3.632 | 3.632 |
| Innovation | #211 | 3.500 | 3.500 |
| Audio | #325 | 3.265 | 3.265 |
| Overall | #420 | 3.255 | 3.255 |
| Visuals | #584 | 3.235 | 3.235 |
| Theme | #1025 | 2.279 | 2.279 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Well it's just another casual game about connecting dots, not sure what's so strange about it š
What code and assets did you not make from scratch during the jam (if any)?
Banner Art, SFX
How many people worked on the game?1
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Comments
That's super fun game! Simple concept but so fun to play:) The black levels were quite hard for me - but my screen was covered in dust and I was orientating myself with little dust pieces hehe:)
It was also fun with these little jokes:)
That's how far I got - to level 3D - I figured out that it's probably a sphere but didn't figure out what I should do - maybe I'll try to think a bit more and return to the game later
Thankyou so much for playing, I'm really enjoying these comments where people are figuring out different ways to work around the darkmode level haha, maybe not balancing them was not a bad idea, love seeing the creative ways you guys figured out around it :D
This is so creative and fun to play! Great game!
ty ^^
Yeah there's a reason this is one of the most rated games in the Jam. Talk about addictive! Holy cow what a game. And 40 levels of this beauty in one week?!?! holly cow. And so much polish! My only suggestion would be to make your previous attempts (or maybe just your last couple? )a semitransparent line. Because for some of those darkrooms it is just about impossible to know exactly where to turn. For one of them I literally taped paper to my monitor in order to know where to turn. Though its a special kind of game that gets you that focused just to see the end! My favorite part was reaching the circle level and seeing # of successes go from 140 to like 9 lol. Back in the day I loved playing the impossible quiz so I had to see this one to completion as swell. All the little jokes where hysterical as well. during one of the fake-outs where the walls randomly showed up the text before said something like "Here's a brake after that crazy one :p" And even though I knew it was coming I just yelled GOD DAMN IT when the walls dropped in. Fantastic, it could really benefit from a Bennett Foddy style sarcastic voiceover for a final steam build!
Damn taping the paper to solve the level is crazy xD
Also 140 -> 9 was a jump between two consecutive levels or from the initial level to that specific level? If it was consecutive then that's def a bug š
Glad that you liked the puzzle design & the small jokes I put in there & def agree that the Bennet Foddy style voiceover would add a lot of charm to these jokes and I can work on some of them post jam!
Thankyou so much for playing, I'll play yours too & review it!
I'm exaggerating a little but I'm pretty sure I saw it drop at least 100 at I think the first 3d level
Super interesting puzzles, really well thought out.
It was challenging, but I made it to level 4D!
Time to let my brain rest now š
Awesome work!
Iād love to hear your thoughts on our game as well if you get the chance.
another madlad, congrats on completing, def playing + reviewing your game is due
Ah yes another that made it through the trenches, well done brother
Nice Game
ty^^
Simple but effective. Everything is smooth and responsive. A fun casual game.
thanks^^
Really fun game! I didn't expect the black theme it was a surprise ;D
thanks
Simple and sweet. I enjoyed the twist with the dark levels. The sound effect used when drawing was excellent. Great job!
thanks for the feedback
I laughed. I cried. I screamed. I yelled. I managed to beat all the levels.
Some of the levels were really cool. Particularly the 3D ones were super interesting and that was a really cool gimmick. HATED the dark levels. Especially the figure 8. I had to take a break and listen to calming music and take deep breaths.
Good game. Incredibly polished. Good puzzle design. I need a break.
you're a madlad to finish it
please rest & take your well deserved break šÆ
It's an interesting idea which fits the theme.
I didn't enjoy it much, because I kept on failing, but it might be a skill issue.
Overall, good simple visuals and mechanics.
if it were the darkmode levels then def not a skill issue, that's on me, thanks for playing
Thought this was a great entry but agree with others about there being too many dark levels. Also wish the level select was functional since now if I go back in, I'm just on a dark level where I don't remember the layout :( It's a shame since the later levels in screenshots look like a lot of fun.
I need to balance these yes, which one did you get stuck on?
A good example of a game that has little complexity but a lot of depth. Good game!
thanks
Fun annotations. Simple game but so well polished and VERY good puzzle design. I couldn't go past the first level where there are no joint colors. Honestly for one week the depth you pushed the dynamics of this type of puzzle game is insane along with the many features that come later and the general polish. The theme is not respected though.
thankyou so much for your feedback, I tried representing the theme in a certain way which I feel was a bit blurry
Was pretty fun game, though tbh by the time I hit the dark levels the second time I feel like I'm wasting quite a bit of time and the novelty of the dark levels were wearing thin on me, kinda feeling a bit frustrated there.
true as so many people have pointed it out, I'd work on balancing them!
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A causal game without ads in this economy? Good job adding new mechanics to a repetitive gerne.
ty ty
Really fun! Feels like a surgery trainer at times haha
haha yes
Released an update allowing people to go fullscreen based on feedback!
This is an interesting idea! I use a trackball mouse which does not jive well with the drawing unfortunately, but I like the polish, vibe, and SFX choices. Nice job!
thanks for the feedback
Cool game, very polished, but I'm having trouble understanding the theme here or what all the sarcastic text means š would you mind explaining it? I don't want to leave a rating if I don't understand it
The idea is to portray this game as "Just Another Casual Game" you'd play initially with simple/repetitive level(s) & tons of prompts to have you see ads (that's what the text is mostly for) but this game eventually tries to introduce variety in levels often breaking how the original game works in an attempt to make it a strange(er) experience