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Cursed Blight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #10 | 4.673 | 4.673 |
| Overall | #53 | 3.878 | 3.878 |
| Gameplay | #84 | 3.714 | 3.714 |
| Audio | #87 | 3.776 | 3.776 |
| Theme | #87 | 4.082 | 4.082 |
| Enjoyment | #141 | 3.755 | 3.755 |
| Innovation | #343 | 3.265 | 3.265 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
We hope the dungeon you venture into here is the strangest place you have ever been.
What code and assets did you not make from scratch during the jam (if any)?
We did everything except for sound and music from "The Indie Devs Nation" and
How many people worked on the game?4
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Comments
I really enjoyed the overall vibe and visuals of this game! The chosen colors (overall green and red for death screen) do fit really well and are pleasing to look at. Every run is unique with different map layout and characters, etc. makes the game replayable. I had fun playing, good job! Man i really liked the art style xD
lovely dungeon crawler. loved the fact that I was not getting lost too much, which usually happens to me in these types of games
Loved the atmosphere.
As someone who enjoys dungeon crawlers, I had a great time with this.
Very polished for a jam project.
Nice work! 💚
I’d love to hear your thoughts on our game as well if you get the chance.
This is great! reminds me of the old doom games. I hope you can find time to check out my game as I am trying to learn from the best here :D
It has such a creepy and atmosphere. Great job!
if you have some free time,I'd be happy if you tried my game
This game is awesome it gives me retro vibes and remind me of fear and hunger :)
I didn't understand how I attack at first but figured it out, so maybe that something you could add to the controls in game.
I also sometimes turned 180 degrees instead of 90 when turning. I think because I hold the key for to long. thats nothing game breaking but anoying while navigating.
All in all a very unsetteling expierence (in a good way :D)
insanely well made game, also it was really spooky! xd
Finally a Vermis game! And a dungeon crawler too, woah! Just a perfect blend in my view
Without that personal bias though, I feel like it has an amazing atmosphere with really effective spooky moments, tense gameplay and striking inspired art!
I must say, I couldn't complete it, my flesh melted so quickly even with equipment :')
Although I liked the persistent level, which allows you to plan ahead, and of course the disposable nature of your flesh minions, really MÖRK BORG'ian. Great stuff!
(couldn't run it in the browser though)
doom style dungeon crawler goes crazzzy :3 art styles peak, and it was like retro in a nostalgia with modern game engine kinda way. I will say, a tutorial of some kind would be really cool :sob: like i wasn't exactly sure if i needed a lever or how I was supposed to fight the goobers. Cool game tho :3
The game looks amazing and I absolutely love the concept! Unfortunately, its a bit too hard for me. I saw in another comment that you're supposed to avoid the cultists, so I tried that and managed to survive for longer, but it was hard to escape them and they often cornered me. It'd be great if they weren't as fast or if you could push past them when cornered!
I love the retro style, and atmosphere you made with it.
Hey, as a fellow dev that summitted a weird corridor horror game I can appreciate the retro style and shaders, really set the atmosphere well. I couldn't figure out how to kill the enemies, some visual cues and text could've helped me to understand what I'm doing wrong as I don't know if I'm hitting the enemy, or if I could've dodged them, or did I need to find any items to get powerful enough to pass them. But I enjoyed the game, really solid. Well done!
Thanks for your feedback!
I'm trying to think of what kind of visual feedback we should give better, but we thought that the scary sprite and jumpscary sound would be enough to convey that you should not try to fight against them at all in the beginning.
Rolling a better character and having luck on the dice rolls during the fight does help, as well as finding better loot in the dungeon, maybe we should display better the dice rolls on the log itself?
You could make like an attack animation and then add grey text: "damage 0", something 2D like in Undertale, the slashing animation. Just to let the player know he did something and it didn't work. Maybe that
Yeah like separating better the turns right, that does make sense!
Amazing artsyle man!
Thanks! Our artist appreciates it!