very impresive visuals
Play game
Nowhere Witch's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #165 | 3.576 | 3.576 |
| Theme | #207 | 3.763 | 3.763 |
| Overall | #237 | 3.494 | 3.494 |
| Visuals | #273 | 3.864 | 3.864 |
| Gameplay | #274 | 3.305 | 3.305 |
| Innovation | #372 | 3.203 | 3.203 |
| Enjoyment | #413 | 3.254 | 3.254 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are being chased through the endless corridors of a strange hotel. As it shifts around you, so do your powers.
What code and assets did you not make from scratch during the jam (if any)?
We made it all
How many people worked on the game?5
Comments
Hey, I just tested both the downloaded and the web versions. I ran into a movement bug in the downloaded build (the character kept running to the left) , which didn’t happen in the web version.
Anyway, the game is really interesting and I like the concept a lot. Solid entry, well done!
Very cool concept with the endless runner! The gameplay was super enjoyable, and the theme was spot on. I some of the actions were a little bit clunky at times, like jumping mostly. But a very well put together game for the span of a week!
First of all, you finished a game that looks great overall — and achieving that in just 7 days is impressive. Great job!
Things I liked:
-
I really like your approach to the theme and the way the story is presented. The voice actors did a great job, and all the elements feel cohesive and aligned toward the same creative direction.
-
The mechanic of opening doors using different combinations feels unique and fresh, and it is well implemented.
Constructive Feedback:
-
It took me some time to understand how to open the doors. Once I figured it out, it felt intuitive, but I would recommend refining the early level design to better teach the mechanic through gameplay, especially in the first few doors.
-
I would also suggest differentiating the door symbols not only by shape but by color. Additionally, you could display the control/color combinations in the UI during the first levels. This would help players understand the mechanic more quickly and reduce the time spent trying to remember which symbol corresponds to each mouse button.
The door symbols are stylized version of the keys you're supposed to press, left, middle and right mouse buttons (and Q in the web version). Maybe they should've been even more explicit. The game could do with a gentler introduction though, that's for sure. We didn't get around to building bespoke tutorial rooms but that's something we'll keep in mind if we ever revisit the game. Thanks for taking the time to share your feedback!
That is such a weird looking game, I love it! But for the life of me I could not figure out how to open these damn vertical gates, but at least I figured out the gameplay by myself by randomly pressing buttons on the keyboard and mouse heh. Didn't expect to hear professional voice acting in a game jam game, but that was good. As a fellow dev that submitted a weird corridor horror game, I approve!
I really enjoyed the game, it was quite impressive how much detail you got done in the week you guys had, but i think the different magic spells could have been explained better at the start with a tutorial.
Very fun game, the theme is so stupid I love it. (I got like 850 and then got stuck on some boxes ha)
The shifting powers depending on which room you are in are really fun tho constantly opening doors got quite repetitive, still very impressive especially for a game made in a week!
Also the music is great!
This was very fun took a few tries to figure out, but I got to about 500 distance travelled and couldn't progress because of some metal bars, but I may have missed something tho.
Hey, amazing job, guys! I enjoyed that runner game very much. I think I ran up to 600 m or something, and it was cool.
I liked: the visuals, game design, room design, runes, the feeling of running, and sound!
I didn't like: that if you skip all the dialogues at the start, the speech doesn't disappear and goes over other dialogue lines, so it's like a market where everyone screams. Also, I am not sure if it is intended, but I met obstacles I couldn't run past. Like I was trying to return and find the other path, but I was dying in the fog. Let me know if there was a way around or I was just meant to die xd
One of the baddest! Game's so fun and I loved the witch's voice using the spells! Still (and I swear is not my skill issue!!) I would definetly go for some fine tunning in the movement and hitboxes.
If the nowhere witch get's tired of running, she should definetly go for some nowhere cuisine! ~_0
This game is so cool! The face paced action is very fun and I liked getting better and better at performing spells.
Definitely one of the best Brackeys games I've played. I tried pushing to see if it was random or if there was an end point, and my best result was 1284, don't even know if this is good, but god damn the "vali" "vali" "vali" in the water was so frustrating, especially when you're 1000+ and you get 4 times in a row the water area. Anyway, you did a really great job, visuals are well polished, audio fit really well, and the gameplay is great, a leaderboard would have been top notch.
Really enjoyable! I especially liked the voice acting and music, they even made the experience a lot better. It was definitely a bit confusing at first, but once i understood the symbols it felt really obvious. The movement and camera sensitivity were a bit jittery I noticed. But really well put together!







Leave a comment
Log in with itch.io to leave a comment.