Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Visuals

1 ... (menu): you should add dropping pen ink effect:

1.1 . user drags mouse on paper line is formed where ink felt on paper

1.2 . line disappear after x sec -> menu is still visible & no game restart required

2 ... (menu): simple camera movement: x, y, small zoom in/out 

3 ... (game) I love this GUI design its clean

4 ... (game) white redo text hardly visible

5 ... (game) those red hands very good


Design

1 ... hey why delete does not work?

2 ... add lighting at random times with follow up sound effect -> that would give a lot of weight

3 ... hmm it says correction but I get random blob -> is possible to give bottom center text I type which is only visible when I use "type machine"?

4 ... finishing scene very good -> could be a little scarier but that is good enough

5 ... (Optional) give player option to do template testing how machine is used & that has no effect on game:

5.1 . take test paper -> no effect

5.2 . take latter start game

5.3 . Why this option? I have no feeling of use this "type machine" -> got fast defeat

6 ... I have always feeling I have 1 extra space but this "type machine" clamp character on place where I think is empty space.

6.1 . Question now is would be better to outline where character is going or "game skills to use this current mechs."?


Controls: Buggy, not used

1 ... add: when you look at "type machine" you are able to mouse right click to enter

2 ... add: left click when you are using "type machine" -> disable typing

3 ... faster reaction of zoom-in (current one feels slow)

4 ... AAAA why caps does NOT work?!??!


Sound

1 ... OK this finish scene scared me, mission achieved

2 ... sound very good


Bugs

1 ... (possible bug) -> does you have failed cut-scene take of my game invisible time counter time?

1.1 . if it doe that feels bad: 1st I get blocked by cut-scene & time still ticks

2 ... you probably have in code sth. like: Keyboard.US -> my keyboard is always flipped YZ,.. this made me mad:

2.1 . add settings to select keyboard language pack & try to force GUI option at 1st start.

(+1)

Thanks for playing! Wow, this is a lot to digest. Quite a bunch of really useful comments too. Thanks a lot!

  • Dropping ink effect is actually quite interesting, would look really cool
  • We would really want to do lighting, but sadly ran out of time
  • The correction mechanic is a but complicate, not going to lie, it requires typing the exact same wrong words, and apparently, this is how real typewriters work. Definitely need a better tutorial teaching that though
  • Test paper is a really good idea. Why haven't we thought of that
  • The caret (showing where charater goes) probably needs a bit of tuning. Someone else also pointed out that it's hard to see where the current position is at a glance
  • Totally forgot about the cap lock key, my bad
  • Typing is allowed when zooming in at the typewriter for a smoother correction experience when dealing with multiple letters in the same position, but I guess that might need some more fine-tuning
  • Cut scenes (mainly the panel showing correct or incorrect) should stop time and time should not tick, if I am not mistaken / if it's not actually bugged
  • My bad for hard-coding the keys in, got some complaints too with AZERTY or QWERTZ keyboard users

Anyway, thanks for the extensive review! This would definitely help a lot