Visuals
1 ... (menu): you should add dropping pen ink effect:
1.1 . user drags mouse on paper line is formed where ink felt on paper
1.2 . line disappear after x sec -> menu is still visible & no game restart required
2 ... (menu): simple camera movement: x, y, small zoom in/out
3 ... (game) I love this GUI design its clean
4 ... (game) white redo text hardly visible
5 ... (game) those red hands very good
Design
1 ... hey why delete does not work?
2 ... add lighting at random times with follow up sound effect -> that would give a lot of weight
3 ... hmm it says correction but I get random blob -> is possible to give bottom center text I type which is only visible when I use "type machine"?
4 ... finishing scene very good -> could be a little scarier but that is good enough
5 ... (Optional) give player option to do template testing how machine is used & that has no effect on game:
5.1 . take test paper -> no effect
5.2 . take latter start game
5.3 . Why this option? I have no feeling of use this "type machine" -> got fast defeat
6 ... I have always feeling I have 1 extra space but this "type machine" clamp character on place where I think is empty space.
6.1 . Question now is would be better to outline where character is going or "game skills to use this current mechs."?
Controls: Buggy, not used
1 ... add: when you look at "type machine" you are able to mouse right click to enter
2 ... add: left click when you are using "type machine" -> disable typing
3 ... faster reaction of zoom-in (current one feels slow)
4 ... AAAA why caps does NOT work?!??!
Sound
1 ... OK this finish scene scared me, mission achieved
2 ... sound very good
Bugs
1 ... (possible bug) -> does you have failed cut-scene take of my game invisible time counter time?
1.1 . if it doe that feels bad: 1st I get blocked by cut-scene & time still ticks
2 ... you probably have in code sth. like: Keyboard.US -> my keyboard is always flipped YZ,.. this made me mad:
2.1 . add settings to select keyboard language pack & try to force GUI option at 1st start.