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Holly’s Splendid Sugar Rush Rally (Game Jam Demo)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #48 | 3.898 | 3.898 |
| Visuals | #52 | 4.434 | 4.434 |
| Gameplay | #64 | 3.796 | 3.796 |
| Overall | #82 | 3.798 | 3.798 |
| Enjoyment | #89 | 3.888 | 3.888 |
| Theme | #266 | 3.643 | 3.643 |
| Innovation | #424 | 3.133 | 3.133 |
Ranked from 196 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game takes place in a candy society, an unusual setting where the player, enemies, and bosses are all sugar-themed characters. The entire world is built around this idea, so every encounter fits the theme. We wanted to contrast something sweet and colorful with fast, challenging combat. It’s cute on the surface, but the fights are no joke.
What code and assets did you not make from scratch during the jam (if any)?
Most of the music was composed by our team’s composer. Due to time constraints, a small portion of the background music was sourced externally. Most sound effects (combat hits, UI sounds, etc.) were also sourced externally and lightly edited in Audacity. All gameplay code, mechanics, sprites, animations, and boss systems were created from scratch and are designed to be reusable.
How many people worked on the game?3
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Comments
This is really fun! Sugar-coated violence with cute kawaii girls! Big kudos to the artist providing such wonderful character designs, both player character and the enemies as well. The story is a bit nonsensical, but it matches perfectly with the silly morbid tone the game is going for. Gameplay is really nice and super fun boss fights as well! The game is super polished and well-made, and I had a lot of fun playing! Well done! My favourite character right now is the chocolate cake girl, btw.
Other things I like:
Suggestions:
Anyway, this is really, really well done, and I like this game a lot!
Merch whenThank you very much for the incredibly detailed feedback!
Huge credit to @HyperCandyChan for all the character art, sprite sheets, and story elements. I handled the programming, gameplay systems, and tech art. In addition, we worked together to improve the overall animation quality.
I’m glad you liked the boss fights. The combat is heavily influenced by Dark Souls / Hollow Knight-style design, where attacks have intentional recovery to discourage greedy hits and reward careful timing.
You’re absolutely right about the platforming levels. The bosses received a lot of focused polish during the jam, and that came at the cost of having less time to refine the platforming flow. That’s something I’d love to iterate on further post-jam. I’ll also take the rest of your feedback into consideration.
Thanks again for playing! I’ll be sure to check out and rate your game soon.
Absolutely fantastic game. Everything about it is so polished. Definitely the best game I have played so far in this jam. Excellent work
Amazing I had such a great time playing your game! The visuals and gameplay are super polished i really like the bosses they are so adorable nice art🥹
nice job guys!💕
This game is a jem! absolutly loved playing it! Good balance between cuteness and cruelty? same w seriosness and funny jokes! Loved how many well polished mechanics were here as well as a thoughtout story!
The game is really fun to play. I also love the visual and music. Great work :)
I really enjoyed the game!
I really enjoyed it! looking forward to playing the full game! the controls felt unresponsive at times but nothing too serious.
for some reason I can't treat Holly eating the bosses as a joke, and the dialogues in the second bossfight are telling me that there is a bigger story here, looking forward to know more about the story in the full game, idk why but I get the feeling that Holly is actually the vilian.
Good job on the game! hope to see more from you in the future!
Wow, such a neat, stylistic, action-packed game! What i enjoyed the most was the ability to attack in the air and bouncing on the enemies. The feedback is satisfying and the art and animation is the cherry on top. Love to see small details added like coyote frames to make the movement feel good. Small nitpick, but I think for coyote frames, the player shouldn't be able to fall immediately running off the edge. That way it doesn't look like the player just jumped in the air.
Great tutorial section. I know for game jams, not many games implement them, but it's always a plus when I see games have a solid tutorial. I found it pretty humorous, during the tutorial, when it required me to jump and dash - reminded me of the cup head game critic who couldn't get passed the tutorial.
I had a lot of fun with the bosses! I'm impressed by the variety attacks and the animations of the attacks. Props to the artist and animators.
For the super power gauge, I found the meter to be a tad bit too hard to tell immediately how much was filled since most of the time I was looking at the center of the screen, so from my peripheral, I didn't know how much was filled but only knew when it was filled with I see the "PRESS X TO USE" text
All my suggestions are very much just nitpicks, small things because I couldn't find anything else that needed to be improved.
Overall, amazing work! I can tell a lot of passion was put into this.
If you get the chance, I'd love for you all to try my game!
This is a really fun game! I think the movement/attack system could be a little smoother if the movements were a little faster, but other than that, the art is really cute, the gameplay is great, and it's a lot of fun exploring and seeing the different enemies!
A really well made game! Having two bosses to fight is seriously impressive. The second boss's vulnerable time feels a bit limited, but using the special attack makes defeating her not too troublesome. Great game overall!
Felt good to jaw break jawbreaker julia lol. Nice work on the art especially!
Great game, I really liked how the visuals and audio fit so well together! Nice work!
Wow, that's a huge amount of high quality sprites made in such short time! Everything looks so pretty and I like character designs a lot! I enjoyed murdering all those cute candy people! The only thing I didn't like was the shorter dash of the second boss, felt a bit unfair and too punishing. Overall very charming game full of personality! Good work.
Great work! Game is pretty good.
Damnnn! This game definitely stands out from all other games in this jam especially for the art work it has... Great work mate. It was really cool playing this one
10 / 10 , the gameplay and attack system is really fun , the drawing sprites and design are crazy , peter griffin death reference , great job ! also content is gigantic for a game jam !
Great game — the drawings and animations are really well done.
As feedback, I’d suggest adding a bit more variation to the jump sound.
Otherwise, great work — keep it up!
Loved this one! Boss fights were awesome and I liked the dialogue beforehand.
Omg, game is so cute :)