Very creative! I liked it a lot, but I felt it was a bit short
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The Cure's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #109 | 4.246 | 4.246 |
| Audio | #222 | 3.447 | 3.447 |
| Theme | #256 | 3.658 | 3.658 |
| Overall | #353 | 3.327 | 3.327 |
| Innovation | #508 | 2.982 | 2.982 |
| Enjoyment | #581 | 2.991 | 2.991 |
| Gameplay | #685 | 2.640 | 2.640 |
Ranked from 114 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
This game has a lot of strange places; also it's kind of deep, and strange places are also metaphorically
https://discord.gg/erxZ9KQkUq - Discord server
https://t.me/BooBUChannel - Telegram channel
What code and assets did you not make from scratch during the jam (if any)?
Sound assets was taken from other open libraries
Code, music and graphic are full original
How many people worked on the game?3
Comments
I love the art style and atmosphere!! you guys did awesome :D if there was a full game with this kind of thing it would be great. reminded me a little of like a don’t starve or a valiant hearts type of game super awesome art direction!
Really liked the atmosphere and the art, would love to see a longer game in this style. The story was also intriguing, though maybe a little more closure at the end or secret hints about the cure throughout the levels could be nice.
beautiful charming art style, makes me think like its concept art from killmonday games!! really good direction. there's not much to the game though, wish it was a few minutes longer and something that explained why am I picking up these items and for who or for what purpose?
still, I liked it alot, nice job :)
The hand drawn art style combined with the music gives it such a unique feel. I’m honestly craving more levels like the last one. it was such a beautiful experience, both gameplay-
wise and aesthetically. :)
I love the hand drawn graphics and somehow the end let me feel more emotions then most modern video games. Very well done.
I only wish there was more gameplay, walking and jumping is nice but I which there where more to do then jumping over rocks.
Still a very emotional expierence ;)
Great game! The gameplay was a litlle monotone, but the rest was really good. Loved the artstyle, implementation of the theme and especially the music
Insanely cool artstyle to be honest, and I think the Level/World design are really cohesive and interesting ^^
UI—First, what I saw in your game was a main menu, and I want to note that it was stylized and made like in a published project. Language settings are overkill for the game jam, but great job anyways. Thanks for sound settings
Visuals—this is probably the best part of the submission. Good work with colors and vibe. It seems to be simple, but it worked well.
Design—level design and overall game design are good. Nice atmosphere. The doors puzzle is a bit odd, because it is not fun to lose multiple times in a row, trying to remember the correct door. Also there is a little lack of narrative. I would like to hear more answers to the questions "Why are we doing that?" and "Who are we?"
Gameplay—simple, but I think the most focus was on the visual part.
Overall, the game is good for the game jam, but there are some things you have to add to make it top tier.
This game is really unique, personally as a gamemaker dev, I haven't seen a lot of raster games, and honestly, this was quite a refreshing change in style, I really like the paper theme (I am quite a sucker for DIY themed stuff so there's that too lol) and overall, this was a really relaxing experience, tho at the start I was a bit worried this was gonna be a horror-ish type of game (since I am not really good with those) but at the end, I really enjoyed what I played
9/10 c:
The visual art style and narrative is very unique and appealing! I always love a game that have such a style. It was enjoyable to go through the different places within the game.
A bit of a nitpick, but there were some areas where the collision boxes felt off, especially during the rocky section.
Overall, amazing work!
The art and music is really nice! I especially like the hand-drawn, graphite style. I would've loved to see some more narration to really push the connection to the creature you're making the cure for (I think it was a wolf?). Otherwise, I really liked your game!







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