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Goodnight, B's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #28 | 3.967 | 3.967 |
| Overall | #32 | 3.967 | 3.967 |
| Visuals | #59 | 4.400 | 4.400 |
| Enjoyment | #62 | 3.967 | 3.967 |
| Innovation | #67 | 3.900 | 3.900 |
| Theme | #95 | 4.067 | 4.067 |
| Audio | #194 | 3.500 | 3.500 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game takes place in a dream; Players are tasked with rearranging parts of the dream to create levels with a mish-mash of different strange environments and rooms.
Getting around your dream may be quite a puzzle, with rotating cells and additional level mechanics. Think outside the box to find the different paths and solutions!
What code and assets did you not make from scratch during the jam (if any)?
Music and sfx
How many people worked on the game?2
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Comments
Very polished game from start to finish. There are many levels, and each one is assembled in different ways, which keeps things interesting. In the end, all you need to do is wake up, and you can loop (replay the game) again by going back to sleep, really neat.
Having reusable platform boxes (echos) across different levels is also a smart design choice. Difficulty is subjective for everyone, but it's a fair challenge, no complaints here.
Overall, great work!
The concept of the game is very interesting and I like the visual. You did such a great job in 1 week :)
This was a very good game! It was absolutely gorgeous and the puzzles were the right amount of difficult. It was very fun to just play through the levels and try all the different combinations.
This game is beautiful, I love the lighting and the art is great. The mechanic of placing and rotating the different room components is really cool and well put together. Great job!
ill have the link saved to play later
Why does everyone else make good games and mine is garbage? this game is brutal
I respect anyone who's able to make 3D games - the amount of work is intimidating and I don't think that's something I can do at the moment. So props to you for accomplishing such a feat. I played your game and thoroughly enjoyed what you created even if it was short. A part of game jams is learning and growing, so I hope that this experience has been fruitful with actionable feedback to take.
hey man, this is a sentiment I struggle with too all the time; just look at the top games of this jam, and every single one is crazy good in comparison to ours lol.
At the end of the day though, I think game jams are all about having fun finishing games and helping each other improve. Gamedev is extremely hard, so I think everyone here should already be incredibly proud to have finished a game at all, regardless of how "good" their game is. I hope this makes sense!
i love the concept of placing rooms to progress in level, the music and sounds are really relaxing!
One of the best game I tried for this game jam! The music is relaxing, the level design is very good and the game mechanic is so satisfying. I really felt smart during the whole game. Thank you for this moment and well done!
What a delightful relaxing little game! I was very impressed by the visuals and aesthetic. The controls are simple and easy to learn. The puzzles/levels are fun to solve and get through. Things feel pretty polished with all the little game feel, juice, and lighting. And the core mechanic of mish mashing rooms to create your own level/path is quite interesting.
There was definitely some huge lag spikes when things got “eaten”/destroyed (like several seconds of hanging) but that’s a web issue and was warned ahead of time. I only wish I could “undo” a placement without restarting the whole level (unless you can and I’m dumb).
Well done guys!
Yeah, web does not like GPU particles... And yes! I agree with you on having an undo mechanic. We plan on implementing some undo mechanic in the future. Thanks for playing and providing wonderful feedback!
The concept is incredibly well-done and polished. Very impressed with how you got this done in a week and they game was great to play.
The controls and gameplay take a little getting used to, but this is a really cool game concept, and the art is really great!
BEAUTIFULLY DONE! I think this concept is super cool and I'm impressed with how much game there is too. spectacular job you guys.
very addictive, cool atmosphere and game feel, got me playing for a little while without even noticing the time passing also, gorgeous
cool. chack out my game:https://bobogames-studio.itch.io/planet-64
Beautiful, ambient, interesting, fun. Everything about this is shockingly polished and well put together. This is fantastic
Thank you!
Really great work, it’s impressive that this was made in a week. The character feels very good to control and everything feels very polished overall.
I'm glad the character feel polished. We spent a lot of time ensuring the character feels good! Thanks for playing
SO BEAUTIFUL!!! you did a great job! really satisfying platforming and puzzles! i think the one issue i feel like that kind of bothered me was the transition from a bottom square to an upper one. the camera starts moving up and down while trying to wall jump upwards, but other than that the game feels great to play :D nice work!
Yeah, that is something we realized as well, but didn't have the time to flesh out the camera any further. Thanks for the valuable feedback!
great feedback, tysm for playing! I've been noticing that a lot of people prefer to play "zoomed out" because as you mentioned the zoomed-in camera gets disorienting when switching between levels. We're gonna have to find a better way to handle the camera transitions
Very beautifully done! I loved the visuals, the choice of music to go with it. This was a really fun and pleasantly nice puzzle to look at. Well done!
Thanks, glad you liked it!
Cool game, loved the visuals and effects, and the gameplay is fun too. The wall jumping is not at all forgiving and requires max precision, but overall great job!
I'm realizing wall-jumping isn't as intuitive as I had anticipated. Thanks for your feedback and thanks for playing!
Nice!